Cheat mode: Type one of the following codes at any tank screen
to activate the corresponding cheat function.
Effect
Code
All fish look dead
zombie
Space background
space
White screen background
void
New breeder fish birth sound
welovebetatesters
New prego birth sound
supermegaultra
Displays time on tank
time
Original prego sound
prego
Background waves
wavy
Santa fish: Buy a guppy from the virtual store and name it SANTA
. The guppy will turn red and white and sing Christmas songs.
It will also drop bags worth 20 shells. Note: This can only be
done once.
rbretebdmy.
Unlimited shells: Note: This procedure involves editing a game file;
create a backup copy of the file before proceeding. You have to
first get two users past the first tank. After that, get one user
to rack up some shells (at least 500 to 1000). Then, type give
at the main menu. A screen should appear with your two user names.
There should be one name on top of the other. For example:
<User name one>
<User name two>
Remember the order. Refer to the user name on top as "User
1" and the one on bottom as "User 2". Remember
the user number for the user with the shells. Then enter the game
folder (usually c:\program files\popcap games\insaniquarium deluxe).
Enter the "userdata" folder in the game directory. Copy
the user<number> file (the number being either 1
or 2, depending on which user you want the shells to be transferred).
Copy those user files and paste them in a safe place (such as
the Windows Desktop). Then, give all of the shells from one player
to the other. Exit the game and the move the user file you put
in the safe location back into the "userdata" folder
in the game directory. Select "Yes" or "Yes to
all" when asked if you want to overwrite the files. Start
the game again. The user who you gave the shells to will still
have those shells, but the user who gave that person the shells
will still have the shells that you had in the beginning. You
can do this repeatedly for unlimited shells. Jeffrey Kranz.
Faster gun firing: Note: This requires a mouse with a scroll wheel. When
a Alien comes to eat your fish, click the Left Mouse Button
+ Scroll Wheel to fire twice as fast. jacob smith.
Hint: Make the mermaid's tail rise: At the main menu, click on the mermaid to make her
tail rise up. Austin.
Hint: Fish feeding: When you feed your fish, always drop your food from
above. If your fish are not hungry yet, and then they get hungry,
they can still chase after that piece of food rather than you
dropping another one. Pierre Go.
Hint: Growing fish: Choose Angie for a special fish before you start. When
press U an alien appears. Let it kill all your fish. Then,
let Angie bring them back to life They will be hungry. Feed them.
Repeat this a few times and they will become big. Dylan S..
Hint: New fish for sale: The game uses your system date and time for the Virtual
Tank. Change the system time to 11:59:59 p.m. to see the new fish
for sale. You can also make fish grow very fast by feeding them
three times then advancing your clock to 11:59 p.m. and repeating
this process seven times. Note: For this to take effect, you must
exit the game and reload it every time you change your clock.
Hayley.
Hint: Bonus Pet Brinkly: Get 20,000 shells. Brinkly requires you to feed him.
When you do so, he will toss up stars which can be converted to
money, or used as food to feed your Starcatcher. Pierre Go.
Stars are not the only things that Brinkley throws. He will throw
money in any form, including treasure chests. Note: The more valuable
the item, the rarer. Also, he will not throw coins or beetles.
Alex.
Hint: Bonus Pet Nostradamus: After buying Brinkly, get 25,000 shells. He drops snot
that counts as one dollar. In virtual tank, the snot also works
as food. Patrick Hess.
Hint: Bonus Pet Stanley: After buying Nostradamus, get 30,000 shells. He will
shoot balls at your enemies and do some serious damage. Patrick Hess.
Hint: Bonus Pet Walter: After buying Stanley, get 35,000 shells. You can click
on him to punch your fish or pets around or make your big fish
drop a coin. Patrick Hess.
Hint: Bring four pets to a level: After buying Walter, get 40,000 shells. With this you
can buy the option to bring up to four pets to any level. Patrick Hess.
Hint: Secret Virtual Tank Fish: Kilgore:
Bought for 50,000 shells, Purple Ultravore. Jason Tan.
Hint: Amp the Eel: Amp can only electrocute your guppies, which means
that if you have another type of fish, you will not risk losing
the game. Also, you can tell Amp when to electrocute your tank
by clicking on him. He will start by signaling you when he can
electrocute the tank by making this electrocution sound, and you
will see a yellow lightning mark on his body. If you click on
him again, it will turn orange. Another click will make it red,
and clicking him again will result in the shocking of your fish.
Pierre Go.
Hint: Easy shells: When you have Amp the Eel, begin playing the game normally
and accumulate some shells. Then, buy yourself a different type
of fish and keep it alive. Once Amp tells you he can electrocute
the tank, click on him until the lightning mark turns red and
spend all your money on guppies. Once you have used up all your
money, click on Amp. This should make him shock the whole tank
and you will see a lot of diamonds drifting downwards. Repeat
this to accumulate more money. Pierre Go.
In virtual tank, set it up so you have Clyde, Seymour, and Zorf.
Turn the screen saver on and they will earn you coins. Note: You
must have some medium or large fish. Patrick Hess.
When in virtual tank, turn on screen saver mode. Allow fish to
drop shells, show coins collected (power save mode is optional),
and get a lot of fish. Then put Preggo, Zorf, and Stinky. Leave
it running to accumulate a large number of shells. Ben Goodwin.
Every day, buy a normal guppy and name it SANTA. It will
turn into a Santa fish and drop bags worth 20 shells. Then, have
Meryl, Presto, and Clyde (or Stinky). Change Presto into Meryl.
Every time Meryl or Presto sings, Santa will drop three bags (each
worth 20 shells). claudiahlevin.
This trick is useful if you want to easily get through the levels
to reach the bonus round to earn more shells for your virtual
tank after you have completed adventure mode. Take Amp, Angie,
and Presto as your pets for any level. In the beginning, change
Presto into Prego, so that you can have a lot of guppies. When
Amp is ready to shock the tank, change Presto into Angie, so that
you have two Angies. Then, before you shock, buy as many guppies
as you can. Then, shock the tank. You will get lots of diamonds,
and will lose hardly any of your fish because the Angies will
revive all of your fallen fish. You will most likely only lose
about four to five fish. HyPeRsHaDoW1391.
When you are playing the game where the shells are falling and
you must click on them and put them in the bucket, just click
on any bags. You will get a massive combo and may even get over
2,000 shells when you finish. HyPeRsHaDoW1391.
Save up 15,000 shells. Buy a breeder. Raise it until it fully
grows. Wait for the free fish. Sell the breeder. Then, wait for
the baby fish to grow. Wait to it grows to a large one and it
will be worth 10,000 shells. If you are lucky, it will grow into
a King guppy worth 15,000 shells. The breeder can be sold for
about 5,000 to 15,000 shells, thus paying for itself. Master Yoshi.
In tank two in challenge, complete it ten times get 50,000 shells.
Master Yoshi.
The tank three challenge reward is 20,000 shells. Pets: Clyde
(collects shells), Seymour (take into all tanks; slows shells
and increases total quantity gathered), Stanley (attacks all aliens
but is especially helpful by exploding fireballs from Type U alien
before fireball reaches targeted fish), Presto. Presto 1. Start
out by changing into Shrapnel until you collect ten or more medium
to large guppies. Change into Meryl. If there are tremendous amount
of coins to collect after Meryl sings, change into Stinky to help
collect coins then change back into Meryl. When the alarm sounds,
change into an alien fighter according to the type of pending
alien as follows. For Alien Types D and U, Change into Angie (Stanley
will explode most fireballs; Angie will revive most all fish killed).
For Alien Types P and II, Change into Gash. P.
In the time trial mode, tank 2, bring in Clyde (Octopus), Meryl
(Mermaid), Seymour (Turtle), and Presto. Start with Presto as
Vert (Skeleton Fish). Collect as much money as you can and buy
as many guppies as fast as possible. When you have the food upgrade
options available, upgrade quickly to the pills. Also upgrade
to dropping the maximum amount of food at a time. Once you have
the food upgrades, buy a few helpers from the egg icon with the
question mark. Try not to go over $800.00. Once you have lots
of guppies dropping coins, change Presto into Stinky (Snail),
even if one of the bonus pets you bought was already Stinky. Then,
buy guppies until you find all you can do is feed fish. Let Clyde
and Stinky get your coins. You should end up with over a hundred
thousand by using this system. If lucky enough to get two Stinkys
collecting coins, it is possible to get over $150,000, which is
about 7,000 or 8,000 shells. Note: Alien Type "G" is
usually the most common alien in this tank; upgrade the food to
pills and maximum pills as fast as possible. Mooacow.
To make more money, put Angie and Amp in the same tank. When Amp
is ready to shock, click on him four times to kill the fish in
the tank and get diamonds. Angie will revive the dead fish. You
can do this repeatedly. Philip Oakley.
Go to your Virtual Tank and make sure you have bought at least
four pets to a level. Bring in Meryl, Seymor, Zorf, and Clyde.
Then, buy a guppie and name him Santa (only once). Right click
your screen and select "Properties". Click "Screen
Saver and set it to one minute for the wait time. Allow the PC
to idle and you should have a large number of shells after awhile.
keaton stein.
Hint: Food upgrade for virtual tank: After you buy the alien attracter (50,000 shells and
Bubbleator required first), you can get a level three upgrade
food for 20,000 shells. Ben Goodwin.
Hint: Cookie: After getting the food upgrade in virtual tank, you
can buy the Cookie the Bettlemucher. She will feed your more exotic
fish. You must have: Bubbleatior, Alien Attractor, And Food Type
3. Jesse Schulman.
Hint: Gold trophy: Unlock all the stories in challenge mode.
Hint: Silver trophy: Unlock all four bonus pets, reach the four pet limit,
and have the seven pet virtual tank limit.
Hint: Musical carnivores: Ludwig plays Beethoven in Virtual Insaniquarium Deluxe
tank. It is a dark blue musical carnivore. There are other musical
carnivores. Also, there is a musical guppy. Patricia.
Hint: Pets and aliens in sandbox mode:
Each letter on the keyboard will get a new pet or alien
in sandbox mode. Tim Kistner
and Arunas Vaisvila.
Amp: J Angie: L Beetlemuncher: 6 Blip: F Breeder: 7 Brinkley: [Shift] + A Carnivore: 2 Clyde: Y Destructor: V First alien: Z Gash: K Gumbo: D Guppy : 1 Guppycruncher: 5 Gus: C Itchy: E Lion alien: X Meryl: O Niko: W Nimbus: H Nostradamus: [Shift] + S Prego: R Psychosquid: N Rhubarb: G Rufus: I Seymore: A Shrapnel: S Stanley: [Shift] + F Starcatcher: 4 Starfish: 3 Stinky: Q Type II: M Ultravore: 8 Ulysses: B Vert: U Wadsworth: P Walter: [Shift] + D Zorf: T
Hint: Presto in sandbox mode: Press [Colon] or [Semicolin] to get Presto
in the sandbox. JnnRic3.
Hint: Change background in sandbox mode:
To change the sandbox mode background, press [Keypad
Plus] or [Keypad Minus]. Tim Kistner.
Hint: Stories: Stories can be unlocked in challenge mode. Each challenge
tank must be repeated several times to be able to unlock all 33
stories. Pierre Go.
Stinky the Snail: (Story 1 of 33) Stinky knew from an early age that he was different from the
other snails. He had the fever, the money fever. He was all about
collecting money. But what does Stinky need with all that money?
Stinky answers, "It impresses the ladies."
Niko the Oyster: (Story 2 of 33) One question that always comes up when talking to Niko is:
Why doesn't Niko open his mouth more often? There is a reason
for this. It's because Niko thinks that opening his mouth may
allow demons to steal his soul. Therefor, he keeps mouth opening
to a minimum.
Itchy the Swordfish: (Story 4 of 33) Itchy wasn't always the grizzled, alien-attacking warrior
that he is today. In fact, he used to be a watercoloring, vegan
pacifist. Until oneday an alien invaded Itchy's tank. Itchy tried
to reason with the alien, but it wouldn't listen. The alien ate
Itchy's friends and this is when Itchy swore a blood oath to kill
all aliens.
Prego the Momma Fish: (Story 4 of 33) Everyone knows Prego as the loving mother to a thousand guppies.
But the question on everybody's mind is: Where did she get that
exquisite scarft? Prego answers, "Oh this thing? Son 183,241
gave it to me... no wait... it was son 183,240. I always get those
two mixed up."
Zorf the Seahorse: (Story 5 of 33) Some people wonder, why doesn't Zorf upgrade to level 3 food?
The reason is that Zorf thinks that most foods are too rich in
fat and artificial preservatives. The level 2 food on the other
hand is raised one hundred percent organically and has no artificial
flavors or additives.
Clyde the Jellyfish: (Story 6 of 33) Clyde, much like Stinky likes collecting money. Unlike Stinky
though, doesn't collect money for just any lady. He is actually
saving up to fianlly get his mother the operation that she needs.
So just remember that every dollar left over at the end of a level
might just go to Clyde's mother's operation fund.
Vert the Skeleton: (Story 7 of 33) Some people are afraid of using Vert because they think that
he is an undead product of dark occult forces and therefore may
turn against them at any time. This is simply not true. Obviously,
a bad skeleton would not give you gold coins. He would drop rat
poison.
Rufus the Fiddler Crab: (Story 8 of 33) Rufus started his career as a dance instructor, teaching people
how to do his pattented pop and lock aim routine. When his dance
studio burned down in a freak accident, Rufus became a mercenary
for hire, using his dance skills to amplify his already potent
natural fighting ability.
Meryl the Mermaid: (Story 9 of 33) Meryl delights in thrilling audiences around the world with
her virtuoso singing talent. She has never been able to measure
up in the eyes of carnivores or ultravores though. These fish
view her simply as another unoriginal corporate-sponsored pop
star. To her critics, Meryl would like to point out that she has
never sold out by making a music video.
Wadsworth the Whale: (Story 10 of 33) Wadsworth has made quite a comeback since his accident several
years back. Hopelessly addicted to plankton and abbandoned by
all his friends, Wadsworth lost all muscle control one day and
accidentally ate all the fish in his mouth. Since fishing rehab
four years ago, Wadsworth has re-entered himself in Insaniquarium
players' hearts.
Hint: Recommended helper combo: A good helper combois Niko, Meryl and Vert as a money
making team, You can get the maximum money with these. sean_master_06.
Hint: Recommended combos in 7 pets only:
Best Offensive and Defensive : Rufus, Presto, Itchy, Angie, Gumbo,
Wadsworth, Stanley. Note: Gumbo is used because it does not work
with large guppies and sometimes Wadsworth just freezes.
Information
in this section was contributed by Master Yoshi..
Best Population team: Prego, Presto, Wadsworth, Blip, Angie, Rhubarb,
Zorf. Master Yoshi.
Hint: Tap on glass: Right click on any screen and a noise like tapping
a fish tank will happen.
Hint: Pet Profiles: Note: The most useful pets (in order) are Presto (can
transform into any other pet you have unlocked repeatedly), Angie
(saves a lot of cash by bringing dead fish back to life), and
Blip (helps with alien combat and fish feeding lots; unlocking
all buyable items is also a bonus). Metal Sonic.
Stinky (30%).
Good points: Attempts to catch any missed cash.
Bad points: Quite slow, and fails to catch much cash.
Works well with: Seymour.
Niko (20% or 80%).
Good points: Gives a good boost of cash.
Bad points: Hardly ever gives cash and becomes unused quickly.
Works well with: Vert, Shrapnel.
Itchy (20% or 40%).
Good points: Helps a bit when on a low attack power.
Bad points: Does not take much HP off of the opponent.
Works well with: Gash, Rufus, Stanley.
Prego (50%).
Good points: Gives new fish which saves a lot of cash.
Bad points: You move on from guppies very quickly and the breeding
becomes annoying.
Works well with: Zorf, Meryl.
Zorf (20%).
Good points: Helps out with feeding.
Bad points: Only Grade 2 and feeds very slowly.
Works well with: Nimbus.
Clyde (50% or 90%).
Good points: Catches a lot of floating cash.
Bad points: Goes a bit slow.
Works well with: Nimbus.
Vert (10% or 20%).
Good points: Gives you cash near the start of the round.
Bad points: Gives hardly any cash. Literally a waste of a pet.
Works well with: Niko.
Rufus (60%).
Good points: Does massive damage to aliens.
Bad points: Only attacks at the bottom of the tank making it sometimes
annoying.
Works well with: Itchy, Gash, Stanley.
Meryl (30% or 80%).
Good points: Makes fish drop 3 rows of cash instantly.
Bad points: Only works on guppies.
Works well with: Prego.
Wadsworth (10% or 60%).
Good points: Protects a lot of fish.
Bad points: You move on from guppies quite quickly, and soon becomes
no use.
Works well with: Jumbo, Angie.
Brinkley (40% or 80%).
Good points: Gives a good boost of cash.
Bad points: Needs to be fed to give cash and most cash given is
low.
Works well with: Zorf.
Stanley (80%).
Good points: Does decent damage without needing any stimulation.
Bad points: Attacks a bit slow.
Works well with: Gash, Itchy, Rufus.
Walter (10%).
Good points: Activates some pets powers and makes fish drop cash.
Bad points: Clicking a penguin is not a priority.
Works well with: Nostradamus.
Nostradamus (10%).
Good points: Each snot drop gives $1.
Bad points: Each snot drop gives $1. A waste of a pet.
Works well with: Walter.
Gash (50% or 80%).
Good points: Does heavy damage to the aliens, roams freely around
the tank.
Bad points: Eats a guppy every so often, which is bad if you are
low on cash.
Works well with: Itchy, Rufus, Stanley.
Amp (10% or 60%).
Good points: Turns every guppy into a diamond; good when you have
moved on from guppies.
Bad points: Spares all but one guppy, bad if you are low on cash.
Works well with: Prego.
Rhubarb (60%).
Good points: Gives a better chance to catch money fish drop.
Bad points: Does not give an amazing advantage.
Works well with: Nimbus.
Blip (50% or 90%).
Good points: Gives location of alien attacks, alien health, points
out hungry fish, and unlocks all items avalible to buy.
Bad points: Does not feed fish, attack aliens, or give cash.
Works well with: Presto.
Gumbo (50%).
Good points: Lures fish away from aliens.
Bad points: Has all fish in one place; one attack from an alien
will end game.
Works well with: Wadsworth, Angie.
Shrapnel (30% or 70%).
Good points: Gives a good cash boost when low on cash.
Bad points: Does not give that much and bombs kill fish.
Works well with: Niko, Vert.
Seymour (80% or 90%).
Good points: Slows down all cash and food, giving you much more
time to catch the cash and for the fish to eat the food.
Bad points: Despite slowing down, it is only by a bit.
Works well with: Nimbus.
Nimbus (70% or 90%).
Good points: Bounces almost all food and cash back up to the top
of the tank swiftly.
Bad points: Does not save all missed food and cash.
Works well with: Seymour.
Presto (100%).
Good points: Transforms into any pet you have unlocked, repeatedly.
Bad points: Bad points are the bad points of the pet you
have chosen.
Works well with: Everyone
Angie (90%).
Good points: Brings dead fish back to life.
Bad points: Cannot bring back eaten fish, and moves quite slowly
so misses quite a few.