|
| |||||||||||||||||||||||||||
|
|
Backyard Soccer 2004 PC Cheat CodesOther Cheats for PC Baldur's Gate Hex Cheats: Before you do this it is wise to back up your game :) Use a text editor to edit the "Baldur.ini" file in the game directory. Add the line "Cheats=1" under the "[Game Options]" heading. Begin game play and press [Ctrl] + [Tab] to display the console window. Type one of the following case-sensitive codes, press [Enter], then press [Ctrl] + [Tab] to close the console window and activate the corresponding cheat function. Effect Code: Get Main Quest Items Cheats:CriticalItems(); Friendly Drizzt appears Cheats:DrizztDefends(); Hostile Drizzt appears Cheats:DrizztAttacks(); Get 10 friendly berserk chickens Cheats:TheGreatGonzo(); Summon Cow scroll in inventory Cheats:CowKill(); Reveal Map Cheats:ExploreArea(); Add Scroll Of Stone To Flesh, 5 Potions Of Healing, and 5 Antidotes to inventory Cheats:FirstAid(); Teleport to open location if stuck Cheats:Hans(); Get 500 Gold Cheats:Midas(); Create Items (see list below) CLUAConsole:CreateItem("AMUL01") CreateCreature (see list below) CLUAConsole:CreateCreature(" Create X (see list below) CLUAConsole:SetCurrentXP(" Cheat Keys(see list below) CLUAConsole:EnableCheatKeys() Cheat key list: Press one of the following keys after enabling the CLUAConsole:EnableCheatKeys() code. Jump to pointer [Ctrl] + J View final FMV sequence [Ctrl] + B Select FMV seqnece [Ctrl] + S Play selected FMV sequence [Ctrl] + A View game statistics [Ctrl] + D Turn around [Ctrl] + F Item name list: For example, CLUAConsole:CreateItem("AMUL01") will result in creating a Necklace of Missiles. Item Name: +1 CHR manual BOOK07 +1 CON manual BOOK03 +1 DEX manual BOOK05 +1 INT manual BOOK06 +1 STR manual BOOK04 +1 WIS manual BOOK08 Acid Arrow AROW04 Agannazar's Scorcher SCRL1B Agni Mani Necklace AMUL06 Amulet of Metaspell Influence (+1 2nd level spell) AMUL16 Amulet of Protection +1 AMUL14 Andar Gem MISC22 Angel Skin Ring RING16 Animate Dead SCRL2D Ankheg Plate Mail PLAT06 Ankheg Shell MISC12 Antidote POTN20 Antidote POTN32 Aquamarine Gem MISC33 Armor SCRL67 Arrow AROW01 Arrow +1 AROW02 Arrow +2 AROW11 Arrow +2 (different graphic) AROW1A Arrow of Biting AROW05 Arrow of Detonation AROW06 Arrow of Fire AROW08 Arrow of Ice AROW09 Arrow of Piercing AROW10 Arrow of Slaying AROW03 Arrow or Dispelling AROW07 Bandit Scalp MISC86 Bastard Sword SW1H01 Bastard Sword +1 SW1H02 Bastard Sword +1, Shapeshifters SW1H03 Battle Axe AX1H01 Battle Axe +1 AX1H02 Battle Axe +2 AX1H03 Black Opal MISC38 Blindness SCRL71 Bloodstone Amulet AMUL13 Bloodstone Gem MISC20 Bloodstone Ring RING15 Bluestone Necklace AMUL05 Blur SCRL85 Bolt BOLT01 Bolt +1 BOLT02 Bolt +2 BOLT06 Bolt of Biting BOLT04 Bolt of Lightning BOLT03 Bolt of Polymorphing BOLT05 Boo (GO FOR THE EYES BOO!) MISC84 Boots of Avoidance BOOT04 Boots of Grounding BOOT05 Boots of Speed BOOT01 Boots of Stealth BOOT02 Boots of the North BOOT03 Bottle of Wine MISC61 Bowl of Water Elemental Control MISC53 Bracers BRAC05 Bracers of Archery BRAC04 Bracers of Defense AC 6 BRAC03 Bracers of Defense AC 7 BRAC02 Bracers of Defense AC 8 BRAC01 Broken Armor MISC58 Broken Miscellaneous MISC59 Broken Shield MISC57 Broken Weapon MISC56 Buckler SHLD08 Buckler SHLD09 Buckler SHLD10 Bullet BULL01 Bullet +1 BULL02 Bullet +2 BULL03 Burning Hands SCRL68 Chainmail CHAN01 Chainmail +1 CHAN02 Chainmail +2 CHAN03 Charm Person SCRL69 Chew Toy MISC63 Child's Body MISC54 Chill Touch SCRL82 Chromatic Orb SCRL83 Chrysoberyl Gem MISC30 Clairvoyance SCRL1D Cloak of Balduran CLCK05 Cloak of Displacement CLCK03 Cloak of Non-Detection CLCK06 Cloak of Protection +1 CLCK01 Cloak of Protection +2 CLCK02 Cloak of the Wolf CLCK04 Cloudkill SCRL2E Club BLUN01 Color Spray SCRL70 Composite Long Bow BOW01 Composite Long Bow +1 BOW02 Cone of Cold SCRL2F Confusion SCRL1U Contaminated Iron MISC87 Cure Critical Wounds SCRL61 Cure Serious Wounds SCRL56 Cursed Scroll of Stupidity SCRL18 Cursed Scroll of Weakness SCRL10 Dagger DAGG01 Dagger +1 DAGG02 Dagger +2 DAGG03 Dagger +2, Longtooth DAGG04 Dart DART01 Dart +1 DART02 Dart of Stunning DART03 Dart of Wounding DART04 Dead Cat MISC62 Delorna's Statue MISC70 Detect Evil SCRL86 Detect Invisibility SCRL87 Diamond MISC42 Dimension Door SCRL1V Dire Charm SCRL1S Dispel Magic SCRL1E Duke Eltan's Body MISC55 Eagle Bow BOW08 Elixir of Health POTN17 Emerald MISC43 Female Body MISC79 Fire Agate Gem MISC16 Fire Opal Ring RING18 Fireball SCRL1G Flail BLUN02 Flail +1 BLUN03 Flame Arrow SCRL1F Flame Strike SCRL62 Flamedance Ring RING17 Free Action SCRL58 Friends SCRL72 Full Plate Mail PLAT04 Full Plate Mail +1 PLAT05 Garnet Gem MISC34 Gauntlets of Dexterity BRAC07 Gauntlets of Fumbling BRAC08 Gauntlets of Ogre Power BRAC06 Gauntlets of Weapon Expertise BRAC10 Gauntlets of Weapon Skill BRAC09 Ghost Armor SCRL1T Ghoul Touch SCRL1C Girdle BELT01 Girdle of Bluntness BELT03 Girdle of Piercing BELT04 Girdle of Sex Change BELT05 Gold Necklace AMUL10 Gold Piece MISC07 Gold Ring RING10 Golden Girdle BELT02 Golden Pantaloons MISC47 Grease SCRL66 Greenstone Ring RING14 Halberd HALB01 Halberd +1 HALB02 Halberd +2 HALB03 Haste SCRL1H Heavy Crossbow XBOW01 Heavy Crossbow +1 XBOW02 Heavy Crossbow of Accuracy XBOW03 Helm of Balduran HELM07 Helm of Charm Protection HELM06 Helm of Defense HELM04 Helm of Glory HELM03 Helm of Infravision HELM05 Helm of Opposite Alignment HELM02 Helmet HELM01 Helshara's Artifact Fragment MISC69 Hold Person SCRL1I Horn Coral Gem MISC35 Horror SCRL89 Identify SCRL75 Idol MISC48 Improved Invisibility SCRL1Y Infravision SCRL76 Invisibility SCRL90 Iol Gem MISC26 Jade Ring RING13 Jasper Gem MISC23 Key to River Plug MISC83 Kings Tears MISC44 Knock SCRL91 Know Alignment SCRL92 Laeral's Tear Necklace (3000 gp) AMUL12 Large Shield SHLD05 Large Shield SHLD15 Large Shield SHLD16 Large Shield +1 SHLD06 Large Shield +1, +4 vs Missiles SHLD07 Larloch's Minor Drain SCRL84 Leather Armor LEAT01 Leather Armor +1 LEAT02 Leather Armor +2 LEAT03 Letter SCRL2I Letter SCRL2J Letter SCRL3D Light Crossbow XBOW04 Light Crossbow +1 XBOW05 Light Crossbow of Speed XBOW06 Lightning Bolt SCRL1K Lock of Nymph's Hair MISC51 Long Bow BOW03 Long Bow +1 BOW04 Long Bow of Marksmanship BOW07 Long Sword SW1H04 Long Sword +1 SW1H05 Long Sword +2 SW1H06 Luck SCRL93 Lynx Eye Gem MISC17 Mace BLUN04 Mace +1 BLUN05 Magic Missile SCRL77 Magical Book BOOK01 Male Body MISC80 Medium Shield SHLD03 Medium Shield SHLD13 Medium Shield SHLD14 Medium Shield +1 SHLD04 Melf's Acid Arrow SCRL95 Melicamp the Chicken MISC49 Minor Globe of Invulnerability SCRL1Z Mirror Image SCRL96 Mithril Chain Mail +4 CHAN06 Monster Summoning I SCRL1L Monster Summoning II SCRL2A Monster Summoning III SCRL2G Moonbar Gem MISC40 Moonblade SW1H13 Moonstone Gem MISC27 Morning Star BLUN06 Morning Star +1 BLUN07 Mulahey's Holy Symbol MISC85 Necklace AMUL02 Necklace of Missiles AMUL01 Neutralize Poison SCRL59 Non-Detection SCRL1M Normal Book BOOK09 Nymph Cloak CLCK07 Oil of Firey Burning POTN13 Oil of Speed POTN14 Oil of Speed POTN23 Onyx Ring RING12 Pearl MISC36 Pearl Necklace AMUL11 Plate Mail +1 PLAT02 Plate Mail Armor PLAT01 Potion of Absorption POTN18 Potion of Agility POTN19 Potion of Clarity POTN21 Potion of Cloud Giant Strength POTN06 Potion of Cold Resistance POTN22 Potion of Defense POTN24 Potion of Explosions POTN26 Potion of Fire Giant Strength POTN05 Potion of Fire Resistance POTN02 Potion of Firebreath POTN27 Potion of Fortitude POTN28 Potion of Freedom POTN45 Potion of Frost Giant Strength POTN04 Potion of Genius POTN29 Potion of Healing POTN08 Potion of Healing POTN25 Potion of Heroism POTN09 Potion of Hill Giant Strength POTN03 Potion of Infravision POTN30 Potion of Insight POTN43 Potion of Insulation POTN31 Potion of Invisibility POTN10 Potion of Invulnerability POTN11 Potion of Invulnerability POTN40 Potion of Magic Blocking POTN33 Potion of Magic Protection POTN34 Potion of Magic Shielding POTN35 Potion of Master Thievery POTN36 Potion of Mind Focusing POTN37 Potion of Mirrored Eyes POTN38 Potion of Perception POTN39 Potion of Power POTN41 Potion of Regeneration POTN42 Potion of Stone Form POTN46 Potion of Stone Giant Strength POTN12 Potion of Storm Giant Strength POTN07 Potion of Strength POTN44 Protection from Acid SCRL03 Protection from Cold SCRL04 Protection from Electricity SCRL05 Protection from Evil SCRL78 Protection from Fire SCRL06 Protection from Magic SCRL07 Protection from Normal Missiles SCRL1N Protection from Petrification SCRL15 Protection from Petrification SCRL73 Protection from Poison SCRL08 Protection from Undead SCRL09 Quarterstaff STAF01 Quarterstaff +1 STAF02 Rabbit's Foot MISC88 Rainbow Obsidian Necklace AMUL07 Raise Dead SCRL63 Red Potion POTN15 Resist Fear SCRL94 Ring RING01 Ring of Animal Friendship RING03 Ring of Clumsiness RING04 Ring of Energy RING20 Ring of Fire Resistance RING02 Ring of Folly RING23 Ring of Free Action RING09 Ring of Holiness RING22 Ring of Infravision RING21 Ring of Invisibility RING05 Ring of Protection +1 RING06 Ring of Protection +2 RING07 Ring of Wizardry RING08 Robe of Electrical Resistance CLCK11 Robe of Fire Resistance CLCK10 Robe of Cold Resistance CLCK09 Rogue Stone MISC45 Ruby Ring RING19 Samuel (body) MISC13 Scimitar +3, Frostbrand SW1H15 Shadow Armor LEAT08 Shadow Door SCRL2H Shandon Gem MISC32 Shield SCRL79 Shield Amulet AMUL15 Shocking Grasp SCRL80 Short Bow BOW05 Short Bow +1 BOW06 Short Sword SW1H07 Short Sword +1 SW1H08 Short Sword +2 SW1H09 Short Sword of Backstabbing SW1H10 Silver Necklace AMUL09 Silver Ring RING11 Skull MISC50 Skull Trap SCRL1P Skydrop Gem MISC21 Sleep SCRL81 Sling SLNG01 Sling +1 SLNG02 Slow SCRL1O Small Shield SHLD01 Small Shield SHLD11 Small Shield SHLD12 Small Shield +1 SHLD02 Spear SPER01 Spear +1 SPER02 Spear +3, Backbiter SPER03 Spell Book BOOK02 Spell Scroll SCRL02 Sphene Gem MISC37 Spider Body MISC60 Spider's Bane SW2H06 Splint Mail CHAN04 Splint Mail +1 CHAN05 Star Diopside Gem MISC31 Star Saphire(sic) MISC41 Stinking Cloud SCRL97 Strength SCRL98 Studded Leather Armor LEAT04 Studded Leather Armor +1 LEAT05 Studded Leather Armor +2 LEAT07 Studded Leather Armor +2, missile attraction LEAT06 Studded Necklace with Zios Gems AMUL04 Sunstone Gem MISC18 Tchazar Gem MISC24 Telescope MISC64 The Candle MISC74 The Claw of Kazgaroth MISC72 The Horn of Kazgaroth MISC73 Throwing Axe AX1H04 Throwing Axe +2 AX1H05 Throwing Dagger DAGG05 Tiger Cowrie Shell Necklace AMUL08 Turquoise Gem MISC19 Two Handed Sword SW2H01 Two Handed Sword +1 SW2H02 Two Handed Sword, Berserking SW2H03 Vampiric Touch SCRL1Q Violet Potion POTN16 Wand of Fear WAND02 Wand of Fire WAND05 Wand of Frost WAND06 Wand of Lightning WAND07 Wand of Magic Missiles WAND03 Wand of Monster Summoning WAND10 Wand of Paralyzation WAND04 Wand of Polymorphing WAND09 Wand of Sleep WAND08 Wand of the Heavens WAND11 War Hammer HAMM01 War Hammer +1 HAMM02 War hammer +2 HAMM03 Water Opal MISC39 Waterstar Gem MISC28 Web SCRL99 Winter Wolf Pelt MISC01 Wraith Form SCRL1R Wyvern Head MISC52 Ziose Gem MISC29 Zircon Gem MISC25 -------------------------------------------------------------------------------- Creature and NPC name examples: The name that is entered in CLUAConsole:CreateCreature(" Gibberling CLUAConsole:CreateCreature("Ray") Khalid CLUAConsole:CreateCreature("Khalid") Jaheira CLUAConsole:CreateCreature("Jaheir") Noober CLUAConsole:CreateCreature("Noober") Rufie CLUAConsole:CreateCreature("Rufie") Flaming Fist Mercenary CLUAConsole:CreateCreature("Flame") Angelo CLUAConsole:CreateCreature("Angelo") Guard CLUAConsole:CreateCreature("Guard") Ogre Mage CLUAConsole:CreateCreature("Droth") Flaming Fist wizard CLUAConsole:CreateCreature("Flamwiz") Dilos CLUAConsole:CreateCreature("Flma13") Drizzt CLUAConsole:CreateCreature("Drizzt") Elminster CLUAConsole:CreateCreature("Elmins") Movies: Go to the Baldur.ini file under "[Movies]" and add the lines below. Beregost=1 Introduction=1 Baldur's Gate=1 Cow Dungeon: After using the Summon Cow Scroll above, click on the cow several times to go to a hidden cow dungeon Hidden Ring Of Wizardy: Press L to see current X,Y coordinates for your mouse cursor. Go to x-2546, y-3507 on the Friendly Arms Inn Map to get a Ring of Wizardry which doubles 1st level spells Big money: Press CTRL+Tab Then type CLUAConsole:AddGold("***")the stars just mean any number ex ("999999999") Info submitted byRicky (ricky.layes@home.com) on Thursday, August 19, 1999 at 18:26:34 Quick Cash: First put potions in all of your quick item slots.Now switch to the inventory screen and replace the rightmost potion with a gem. Now return to the adventure screen. Notice the picture of the potion you replaced with a gem still looks like a potion. Click it multiple times and return to the inventory screen. The number of gems should change from 1 to no number at all. Switch back to adventure screen and repeat the process...now you should have 65,000 gems. Quick Level Gain and Easy Money: When starting the game in the Town of Candlekeep do all the "Quests" (errands for guards, and other characters). That means anything that gives experience. Once you have done this go to the Character Screen and export your character. End the game and start a new game and import character. This allows you to start the game with the amount of experience that you had gained. Repeat until satisfied. If you started game as thief or strong warrior and thief has high enough lockpicking skills. You may bust or unlock a chest in the starting Inn on the second floor, that contains a gem that is worth 1,000 gold pieces. --submitted by fanatic Combat trick for low level party: This tactic requires two clerics/druids to be effective. One cleric heads into a zone you know has a pack of monsters, after casting sanctuary on himself. The monters cannot harm him, but they all focus on him. Next the Druid drops an entangle on the pack of monsters. Then the party opens up with missle fire and kills the helpless creatures. This will not work against enemies that have ranged attacks, but it helped our first level party kill packs of wolves & spiders with no trouble. --submitted by morehtml@hotmail.com Getting the most out of your Bard: Equip your Bard with a bow. When you enter combat start attacking a foe. After the first arrow fires click on Bardsong. Your Bard should keep shotting at the current target until it dies, plus you get the advantage of the song. You will need to manually pick a target after the first monster drops, and start the song over as well. --submitted by morehtml@hotmail.com Thief Spotting to help low level party: Here is a strategy that I have been using to help my 1st level party handle some pretty tough encounters... Have a thief with high Stealth "spot" for your party (my thief scouts everywhere finding enemies before the rest of my party shows up). How do you get high stealth? Well, you could dump all your starting points into it OR there is some boots available early on that pump it up 35%, so getting a 70-80% stealth with a 1st level character is easy. Anyway, make sure your fighters can use bows or crossbows. Your Stealthy thief can walk in range of enemies to spot them, and your other party members will engage the enemy with missiles 1 or 2 spaces OUTSIDE of the monsters visible range, thereby the monster will **usually** just stand there and get pummelled till he dies. Try it, it works. My band of 1st level character destroyed Bassilus' party without a single casualty in this manner (heheh, took a couple tries tho :) Hope this helps. How to handle ranged attacks: For those (extremely irritating) encounters with ranged attack foes (of any variety, but mostly black talon elite, ankheg, kobold commandoes), try keeping one character equipped with all of your anti-ranged attack eq (e.g. girdle of piercing defense, those boots you can pick up, large shield, etc...). You can get this character to something like -12 against ranged (even better against arrows). Have this character engage the enemies by him/herself. The enemies will concentrate fire on this person (to little effect) leaving you to bring in the rest of the party to clean up.... ...or, just use a couple fireballs... p.s. I have found wands of monster summoning to be about the most helpful items in the game... Where to Find Characters to join in the Group: You can Find Two adventures right in the Start after Gorion gets killed. They are a thief and a Mage on the Eastern edge of the map, (This is after the Thief from Candle keep Joins) They Insist that you take them to Nashkel, However if you have the Spell Detect Evil you will find that they are both Evil Characters. After they Join go to the Friendly Arms Inn, there you have a Fighter/Druid, and a Regular Fighter, the Druid/Fighter is a must do to the Entangle Spell, and Cure Light Wounds. Then Journey South to Nashkel, in the Middle of the Town there is a 2nd level Ranger for Service, he has the Wonder Hamster Boo with him :), there is also another 2nd level Ranger off to the western map from Bergeth, but you can only find him at night.... After you descend into the Mines, and Kill the Head Hancho at the Bottom level, there is a Second level Magic user for Service, and he has a very nifty Sword also. (this Magic User can use only this Special Sword, but its nice because he has something else to fight with). As you can tell there is more than 6 people I have mentioned, it's up to you to mix and Match, The two in the Beginning are useless... and Die easily, I just disgarded them after that to make room for others. Here is a list of my Party Sneak - Level 3 Paladin Thief - Level 3 (This is the Girl who joins in the beginning, she works best with a Bow) Fighter/Druid - Level 2 (I give her a +1 Sling.) Fighter - Level 3 (Good for a Sword and Shield) Ranger - Level 3 ( excellent with a bow) Magic User - Level 2 (With his Special Sword) After moving up levels, My Paladin has gotten the ability to cast Cure light Wounds Twice, therefore I have to Healers, Also Cure Poison Is a MUST! If somone gets poisoned then you can't rest, because they Die! You need that Spell or Potion! Until you have it, don't go near Giant Spiders or Ghouls Hope this Helps Silence 15' Radius's Usefulness I'm sure most parties are attacked/annoyed/agrivated when they meet an ogre mage or wizard and you can't beat it. If you have a cleric who can cast silence, 15' radius, HAVE THEM LEARN IT. It will prevent mages of ANY type from casting spells until the spell wears off. Very useful spell. Big Money: NOTE: This Code Reported Incorrect If you Know the Correct Code Submit it If this code Works/Doesnt work for you please Let Us Know! Try this to get some serious spending cash. In inventory, put a potion in each of your quick item slots. Then, replace one of the potions with a gem, preferably your most valuable one. Go out to the game, select that character and you should still see the potion in your quick item slot instead of the gem. Click quickly and repeatedly on the slot with the "bogus" potion. Do this for about 2-3 minutes (I'm not sure how long it takes, but I believe that clicking very quickly is the key) and the go back to your inventory. If the gem no longer has a number by it move the cursor over it, and it should now show 65,535(FFFF) gems. Depending on the value, I've gotten as much as 12 MILLION gold from the sale of this treasure. This Info submitted by Beaner on Sunday, March 28, 1999 at 17:16:41 Quick cash or equipment: When you first start, you have access to magical weapons right at the begining. First go to the training room. The mage there will summon some allies and monsters. Kill all the monsters and steal your allies equipment. Export your guy before leaving the room and then restart. You should get some healing potions a wand of the heavens, wand of magic missles, +1 shield and some other items. Info submitted by The Black Wolf on Friday, March 5, 1999 at 02:38:41 Character selection logic: For your main character starting the game as anything but a human fighter class is a waste of time. Here is my logic ( I have been playing/ DMing DnD for 12 years) In the end of the game the most powerful classes are spell casters, but in the beginning they are by far the weakest. So since you "lose" the game if you main guy dies you want to have him be some thing that can take some hits, best for that is a straight fighter type since they dont split hps like a multi class and can wear some heavy armor. Once you get to the point in the game where your party is all 3rd lvl + you can start to think about changing your main guys class to one of the spellcasting classes. This works out well for you for alot of reasons. First your main guy now will have a ton more hps then he should for being a mage or cleric, at this point you will be fighting stuff that gives more exp so you will gain back those lower lvls very fast, and once you pass your old fighter lvl you will be a mage that can really do some good damage in combat with a weapon if they have too. To do this think ahead and make sure that you have either good Int or Wis when you make your guy so you are ready when the time comes to change. --submitted by morehtml@hotmail.com Combat Tips for Tougher Battles: I've found that the more creatures working on your side, the better your chance of winning the battles. This is becuase the tougher critters are less likely to target you if they have a dozen others breathing down their necks. To achieve this, have at least one cleric who memorizes nothing but animate deads. Also, have at least one mage with a wand of summoning creatures. For traveling in the outdoors, I camp immediately after entering a new area, and upon waking, cast all the animate dead spells I have (3 at the moment), which yields me an army of 18 skeletons. Late in Chapters 4 and 5, however there are some tough indoor battles. Again, rest before you go inside to refresh your spells. Creatures won't follow you through doorways, so you will have to cast them right when you enter. In combat situations, have the cleric and the mage (equipped with the wand of summoning) aim their first spells directly in front of any enemy archer, mage, or cleric to distract the damage. Repeat this immediately until all the enemies are surrounded, and pull them back. Finally, you can have your fighters/thieves equipped with bows starting picking off the enemies one by one while the skeletons/wolves/hobgoblins/knolls nibble at their heels. Character Addition to your party/ Higher levels quicker: The characters join up with you about 1 level above your current level. We all know that party experience is terrible, so here's how I beat the system. Start out as a fighter. Kill smaller things until you reach level 2. Save your game at the friendly arm inn. Go to the cleric. Attack her until you manage to kill her without her releasing a spell, or until you survive. Then go to the main inn keeper. Kill him. Together they're worth 2,000 exp (enough to go to level 3). Then go hunt Ankeg at the farm just below Baldur's Gate. Try doing this with the Paladin. The skulls are worth 500 a piece to your group at the town starting with a B which is below the beginning town(bad with names). Go to the armorer and drop all of them on the ground. Pick one up and sell it. Repeat until all sold. Go hunt more Ankheg(sp). They give 499 exp and 500 gold. When you've managed to gain a couple levels(I was level 4) Export your character. Then quit out, begin a new game, and import your old character w/out the bad rep for killing the innkeeper/cleric. Second-Your not done yet. Go kill all the guards in the first town. (You should be able to by now). Take their armor and place it on the ground in one location. You should get 10 or more Plate. When they're all piled up, pick them all up. Export your character. Quit out, import, begin again with all the armor. Take as many trips as it takes getting all the armor into the square next to the inn keeper(you have too, that armor's too heavy to move all at once.) And then pick it all up. Sell it all at once to the inn keeper(or else the value will go from 300 to 120). Next go spend that money on healing potions. Both the blue ones and the more expensive purple ones at the healer(get all 15 blue ones, you can stack them in your inventory at 5 each). Repeat killing of all the guards for their armor. (DO NOT KEEP MONEY IT DOES NOT EXPORT with YOU!!!) Third/Final- Repeat selling process once you've started over again.(Now with healing potions, money and more exp) Now go to the healer and donate 200. Then donate 300, three times. Then 400 then 500. You will get 18 popularity which will help you to get things cheaper( and after a few basic quests, one in the friendly arm retrieving a ring, you will get heroic rating (20) and things will be much CHEAPER to buy) and you should still have 1200 gold +. The main thing is getting to level 3 so you can effectively kill the guards. Save all your money and sell everything on the first part of this so you can have the black smith make you Ankheg armor (25 lbs., AC 1). To have him do this, after you have 4000 gold(8 ankhegs :-) ), tell him you do not wish to sell him the skull right now, but he's the one you'll go to if you change your mind. He'll offer to make the armor. You have to putz around for about 5-10 days (arg!) but then you get awesome armor. You can win the last battle without a scratch. In order to do this, you need: 1. A thief with shadow armor, high stealth, and boots of speed 2. 2 mages, each with wands of fire, and plenty of summon monsters spells and 1 haste memorized 3. 2-3 decent fighters/paladins/rangers 4. potions of giant strength (any variety is fine) basically when you enter the citadel of Bhaal, save the game. Then have the thief hide in shadows walk up to Sarevok without setting off the traps, most of which are on the skull image on the floor. Since the enemies cannot see you, they will not attack. at this point, have one of your spell casters cast a fireball right at the steps in front of Sarevok. this should draw out one of the mages...make sure you only draw out one mage, who will teleport really close to your party. At this point, have everyone but the thief attack the mage before he sets off a fireball. Killing him should be very easy. Then (your theif is still spotting for your party) have your mages cast fireballs continuously at the steps in front of Sarevok. Although Sarevok will take no damage, the Ogre and other mage will slowly take damage (like up to 100). You should expend 2 wands of fire doing this, but it doesnt matter since it is the final battle. If the mage and ogre are still alive, have your mage cast a summon monsters within visual range of Sarevok Immediately have the monsters attack Sarevok. This is the funny part because the mage and ogre will show themselves even though they have like 10 hit points now. The dumb mage will cast a huge fireball right at the summoned monsters and kill all the summoned monsters, kill himself, and kill the ogre. Now have your thief come back to the party (who should always remain at the citadel's entrance, and save the game. Killing Sarevok requires brute force because he is magic resistant. Haste every one. Have your fighters drink the potions of giant strength. Have your thief walk within visual range of him, and start shooting arrows at him. He will follow the thief, so you should lure sarevok within visual range of the party. Then have your mages cast summon monsters right in front fo sarevok. He will begin killing the monsters like crazy (1 hit = 1 kill) but while he is distracted you can continue plinking him with the thief and mages while your hasted, giant strength fighters walk up and cut him to ribbons. Stop those pesky Basilisks: Cast Animated dead to have some skeletons come to your aid. They stay around for 8 game hours and you can command them just like your normal characters. Send a scout (either hidden in shadows or invisible) to find the basilisks. Have the skeletons attack the Basilisks as they are not affected by the flesh to stone attack (hehe they have no flesh you see). While the basilisks are fighting the skeletons move you team in and whack them with missiles. As they last 8 hours, you can scout a whole map area. You get one skeleton per level of caster. PS This strategy works with wyverns and other tough creatures too! pesky sirines: Send one character in preferably a fighter of some sort. But leave the rest of your group well out of visual range. The Sirene will try to dire charm your fighter, but since the rest of your group is out of visual range of your fighter he will just sit there. when the spell wear's off the sirine will cast it again, (by this time their invisibility spell will have worn off as well, and they can only cast it once). When they run out of Dire charms ( I think it is 2 spells per creature) then bring in the rest of the party to help with the slaughter. Thief / Mage teamwork: Use your thief scout to spot the enemy. Then use the Mage to cast Web at the end of his visible sight before the enemy sees you. Then go to the edge of the web area and pelt them with bows. also works with any area affect spells as fireball and entangle. The thief NPC also does well with with the boots of speed checking out new areas, cities, or those pesky mines and sewers. Combat trick for dealing with many creatures: Some of the battles in baldur's gate are really hard. If your fighting lot's of bosses that are inside a room you can pop in with a few archers and mages,kill a boss with range attacks and pop back down the stairs or back out the door before the rest realize what hit'em.Another trick is with high level mages.Once you get minor globe of invulnerability you can create some really cool effects.Especially on humaniod bosses.My favorite is Stinking Cloud the bosses from off screen then put globe on a wade into the cloud.Next pop off 3 fireballs at your feet severely injuring if not killing anyone in the area.Any survivors should fall very easily. Mages are the way: Well, Unlike Robert bartelt I feel that mages are the best choice for a Character. Imoen,The Thief that joins you at the very beginning, is a excellent bow shot. Going to the bottom of the first screen you start on ( not candlekeep) you find the evil guys that protect you even more and you don't have to go to Naskel at all, you just have to agree so they will join. Take the spell blindness and you can beat any human mages and fighters because they can't see you, and take Larloch's minor drain to give you a ranged attack that additionally gives you more hit points temporarily and leaves you back at full if you were hurt before you cast it. I never used a healing potion and I now have a much more well rounded party. The first magical weapons you receive is a Quarterstaff(mage) and you have 4 fighter/thief types to do the grunt work for you while you stand back casting magic missles and Identifying all the items you find. the mage is the only character type missing from the party once you get rid of the evil guys. Additionally when the going really gets tough later on you'll wish you could save VS spell and wand and such a little easier. Oh, and the fireballs are kinda nice too. To gain good equipment, get rid of the evils, and go up a level right away, you just go east one screen and then go to the NE corner of that screen and go east to the Larwood screen. Almost right away you fight a lone bandit or two that go down quick and have Leather, a long sword, and bow&arrows. go east to the druid mount and let the evils stand up front during the first attack and you hang back. Let them die so that the exp is split just between you and Imoen. Now have the Oil o speed ready and confront the Shadow druid, drink down the oil and run around doing ranged attack( magic missile wand for the mages) and keep Imoen at a distance firing her bow at normal speed. No. 2 dies and you've goten a total of 2,000 exp just for those two druids. You will lose no rep and if you didn't run right over to the screen you should have them both up a level. now go to the Inn and blind the Mirror image mage and let the guards kill him. You are now second level and you grap your other two party members and start on your way. Algernons cloak: To get a robe that increases your charisma and will give you a breath weapon that gives you control of the spells target, go to the inn at bergost where tazok is staying. there will be a fat man in the room across the hall from him named algernon, or he will be wandering around. Take imoen up there save the game and pick pocket from algernon, hopefully her pick pocket is good enough but once you get it, have it identified and you can recruit any man, beast, critter, or monster good or evil on the spot. Infinite money, exp, and items: First, start a multiplayer game. You don't have to play with someone else, but this cheat only works in multiplayer. Create two (2) or more characters. Start the game and play until you have an item you want more of. Give that item to one of your characters and export them. Then give the item to your other character and export them. Save and then load the game. on the screen where you click the skulls to say you're ready, delete your characters, then import the characters you exported in the game. Start the game and all the characters you gave the item to will start with that item. Sell the item over and over again to get money, or duplicate quest items the get exp. Backyard Soccer 2004 for pc brought to you by Cheat Codes Zone the Hitman 2 Cheat Codes and Red Faction 2 Pc Cheat Codes Site |
|
Todays Hot Cheat - Wetrix About - Other Swinger Directories |