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Microsoft doesn't seem to be intimidated by anything. That same brash confidence that began with Microsoft's entry into the console gaming market continues with Forza Motorsport, the company's take on the driving simulator, a genre that has been the sole console purview of Sony for nearly a decade. And what a debut it is. Forza Motorsport is a stylish and challenging game that is easily one of the best racers on the Xbox, if not the best.
A preliminary look at Forza's content will give you a good idea of the scope of the game. There are more than 230 cars from 60 manufacturers and a track list that, if not extensive, at least features a nice mix of tight street courses, real race tracks from all over the world, and challenging fictional environments. True, when it comes to cars and tracks, Forza is not the biggest racing simulator out there. The variety of things you can do with the content that is present, however, truly makes all the difference.
From a driving standpoint, Forza has a sophisticated feel to it, and one that accommodates a variety of skill levels. With all the default assists enabled, such as traction control, antilock braking, and stability management, you'll be tearing around hairpin corners in Tokyo and ripping up the Laguna Seca corkscrew nearly right out of the gate. Cars feel nicely heavy under acceleration and (perhaps more importantly) braking, meaning that setting up proper brake points and turns is essential. If you don't have the slightest clue about entry points into turns or when to step on the brakes, Forza has a handy "suggested line" feature that is one of the slickest innovations in racing games to come along in a long time.
Full Review
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Published - Microsoft
Developed - Microsoft Game Studios
Genre - Racing Simulation
Number of Players - 1-8 (2 split-screen)
Release Date - May 3, 2005
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