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Tim Schafer has a loyal legion of fanboys for good reason. The creator of PC classics Sam & Max and Grim Fandango is one of the most innovative game designers in the industry. Previously, Schafer worked at LucasArts, but left the company a half-decade ago to start his own company, Double Fine Productions. After a long journey that involved multiple publishers and a slow development process, Psychonauts has finally landed on story shelves.
You take on the role of Raz, a young psychic who sneaks into Psychic Camp in the hopes of becoming a famed Psychonaut. If Raz's dreams are to be realized, he'll need to find a way to accomplish this is a single day, as the camp counselors (all great Psychonauts in their own right) can't allow Raz to stay at the camp indefinitely. Fortunately for Raz, his father won't arrive until the next morning and there's mischievous happenings at the camp.
When Raz discovers that the students of Psychic Camp are being abducted and their brains taken in the middle of the night, he has no choice but to save them all by entering the minds of various adults -- both good and bad -- to discover the source of the abductions. Using a bevy of psychic powers, Raz battles the dark forces inside numerous minds as he travels through the psychic baggage of camp counselor's, psychotics and a lungfish. Yeah, that's right, a lungfish.
Campers Gone Wild
Psychonauts is, at its core, a platformer. However, unlike the typical platformers of the current generation, this is a free-roaming adventure that removes almost every restriction. The camp grounds in which Raz can explore are large and there are a number of hard to reach areas which will challenge your platforming acumen. And if you hope to collect everything in Psychonauts, you'll need to explore every inch of the campgrounds. And there's a lot to collect.
Full Review
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Published - Majesco
Developed - Double Fine Productions
Genre - Action
Release Date - April 19, 2005
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