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Although both Rockstar Games and Treyarch will probably cringe at the sound of the phrase, Spider-Man 2, the fourth game in Activision's comic-book based series, is, without a doubt, Grand Theft Spider-Man -- a clear fusion of the ideas in Grand Theft Auto and the Spider-Man series. That's a good thing; a very good thing. Critics and gamers alike have been calling for something like this since the day GTA III stole Christmas in 2001, and now Activision and Treyarch have done something wonderful.
The reason this is such a big deal isn't because someone else made an "open-style" game or that you can wander or rather web sling around town doing anything you want at any time. And it's not that the game is based on the second Spider-Man movie, with all the stars, villains, and story developments that follow. That's all fine and dandy. It's how incredible the web-slinging feels, and what you can do with it that adds a gameplay dynamic that's so different than any other game it's hard to put into words. What Treyarch has done, in actuality, is to blend in that nearly unattainable addiction so inherent in Neversoft's Tony Hawk's Pro Skater series and meld it with Spider-Man's web slinging in a Grand Theft Auto-style open city. It's one hell of an achievement, and it works. Outdoors anyways.
Full Review
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Publisher - Activision
Developer - Treyarch
Genre - Third-Person Action
Origin: U.S.
Number of Players: 1
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