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Fur Fighters has all the trappings of a first-person shooter - it controls like an FPS, features FPS-style puzzles, and has items that you'd expect to see in an FPS. But there's only one catch: Fur Fighters isn't a first-person shooter. And unfortunately, the game's third-person perspective introduces a lot of problems that could have been easily avoided.
Those problems aside, Fur Fighters has a fun premise and very good gameplay. The Fur Fighters are a small team of gun-toting creatures, including a dog, a cat, a kangaroo, a baby dragon, and so on. All the babies in their village have been captured and dispersed throughout the game's levels. So it's up to you, as the team of fighters, to get the babies back and stop your evil enemy from taking over the world.
Instead of choosing just one of the Fighters, you'll have to play as the entire team to get through the game's numerous puzzles. For starters, each animal has his or her own special ability. Tweek, the dragon, can glide for short distances. The dog can burrow underground in some areas, the cat can climb walls, the kangaroo can jump higher than the rest, and so on. To facilitate the character changing, the game is filled with teleporter balls - when you touch the teleporter, you'll change Fighters. While each Fur Fighter has individual health statistics (so you can change to a new character when one is getting pummeled), inventory and ammo are shared.
Full Review
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Publisher - Acclaim
Developer - Bizarre Creations
Genre - Action
Origin - U.K.
Release - TBA
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