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Capcom's first foray into the world of 3D fighting was a futuristic weapon-based fighter called Star Gladiator. For its time, Star Gladiator was a slick little PlayStation game - it was never the best fighting game in your collection, but it was interesting just the same. Plasma Sword (known as Star Gladiator 2 in Japan) captures some of the same aspects that made the original game interesting, but a severe lack of technological upgrades and cookie-cutter character design make this a tough game to recommend.

Most of the first game's characters have returned, including Hayato, June, Gerelt, Gore, Blood, and Bilstein, the original game's boss. But each character now has an alter ego of sorts, or, to put it another way, Capcom doubled the character lineup in an extremely cheap way by making almost all of the new characters clones of existing ones. The standard fighting-game modes, including group battle and training, have been included. Training mode shows you each character's branching tree of combos.

Graphically, Plasma Sword doesn't look bad until you consider how much better just about everything else on the Dreamcast looks. The characters aren't very smooth looking, and the animation just seems jerky and almost unfinished. The static 2D backgrounds really give the game an almost ugly look, and the effects that surround most of the special moves and counters are quite plain. The one nice graphical effect is the lighting. The weapons, all made of some wacky form of plasma, give off a nice glow, and this glow lights the characters up pretty well.

Full Review

5.8 out of 10

Publisher - Capcom
Developer - Capcom
Genre - Fighting
Origin - Japan
Release - April 2000

  

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