Purchase this domain name on eBay!

You can own and run the CheatSearch domain name. See our listing on eBay:
CheatSearch.com listing on eBay




Defender



Game System: Arcade
Cheat Category: Hint
Game Company: Unknown
Game Category: Unknown
Hint, Cheat, Walkthrough:  

DEFENDER
========

(PEER BLUMENSCHEIN:) Beginner's hints: Don't fly at top speed, watch the
radar, and fire all the time. And when you fire, move up and down, that
way you'll cover a greater area.

(DEFINITIVE:)When you get your last official guy before 1,000,000, every
time you score, you'll get an extra man.

(Contributor : Tad Perry) The trick we used was to win 100+ ships
between 990,000 and 1,000,000, thus fooling the game based on where
score rolls over rather than where ships roll over. The version where
you win 100+ ships has been tested, the version where you win 256+ ships
never was because:

a. For every point scored in Defender from 990,000 to 999,975
you will win one extra ship and smart bomb.

b. If you suicide on something, including a shot but not
including hyperspace (because dying from hyperspace awards no points),
you will lose one ship, but also gain one (net effect on ships is zero)
plus one smart bomb.

c. For winning n ships in Defender from 990,000 to 999,975,
including suicides, you will have to wait n x 10,000 points after
passing 1M before the game's accounting balances and it awards ships
properly at 10,000 point intervals again.

TESTED (VERIFIED TO WORK): The score returns to zero every 1
million, meaning that if you had won 100 ships the machine would have to
wait 1 million points to begin awarding ships again. However, since 1
million is equivalent to zero it awards them immediately at 1,010,000.



UNTESTED (PROBABLY WORKS):

d. Being an 8-bit game, 255 ships is the maximum recognized. 256
ships/smart bombs is treated as zero. If you win exactly 256 ships
during this period the machine will think you have won none and thus
begin awarding ships immediately at 1,010,000. In either case, you get
to keep your surplus ships and bombs and can have super long turns where
you bomb 2 to 3 times per wave to get out of dangerous situations.

Defender Tricks :

1. There are reverse lines for swarmers and mutants. If this line is
between you and the type of enemy in question, they will travel the
opposite direction around the planet to get you. (I.e. they won't cross
this line to get to you.) If a mutant, say, is following you and you
cross the mutant reverse line (to the left of the Big Mountain) it will
suddenly reverse direction and go around the other way. The same is true
for the swarmer reverse line (located approximately where your ship
starts each wave). This doesn't affect swarmers that you are following
behind. If you're on one side of the line and a pod is on the other and
you shoot it open the swarmers will fly away from you and you can get in
behind them immediately. The best use of these lines is where there are
lots of swarmers and/or mutants that you don't want to hassle with. You
stay near the line in question and go back and forth over it to keep the
enemy in question on the other side of the planet. Especially useful in
space and waves that get really hairy.

2. You can freeze a Defender machine by picking up all ten humans (on
any wave, but Wave 1 is your greatest chance at success), stopping all
forward motion of your ship, quieting the screen down (i.e. having no
enemies moving around on it) and setting all the humans straight down
quickly. This seems to work better were the terrain is very close to the
bottom of the screen. Every thing will freeze, but you can still move
your ship up and down. Thrusting will break the spell, so to speak. If
you do pick a spot with shallow terrain, some humans will go thru the
bottom of the screen and appear suspended in mid-air near the top. This
trick is good during marathon games when you've reached Wave 256 and
need a breather.



(ROGER:) Some top players begin each round by shooting their own men,
except for one, which they pick up. This keeps mutants from developing,
but it also means that the world explodes if you crash. It probably goes
without saying that this can be considered an -advanced- trick...

Comment on d.: Being an 8-bit game, 255 ships is the maximum recognized.
256 ships/smart bombs is treated as zero. If you win exactly 256 ships
during this period the machine will think you have won none and thus
begin awarding ships immediately at 1,010,000. (This one has not been
verified -- rb)

In either case, you get to keep your surplus ships and bombs and can
have super long turns where you bomb 2 to 3 times per wave to get out of
dangerous situations.

Game Settings: These aren't tricks, but unlike the other Williams
games, the settings are very cryptic (just numbers). The game is hard
enough on just defaults!

Here are the important settings to know:

Function Factory Setting Description

---------------------------------------

08 10000 BONUS SHIP LEVEL (0=No Bonus Ships)

09 3 SHIPS PER GAME

10 3 COINAGE SELECT

11 1 LEFT COIN MULT

12 4 CENTER COIN MULT

13 1 RIGHT COIN MULT

14 1 COINS FOR CREDIT

15 0 COINS FOR BONUS

16 0 MINIMUM COINS

17 0 FREE PLAY (Set to 1 for Free Play)

18 0 STARTING DIFFICULTY (0=LIB; 1=MOD; 2=CONS)

19 10 PROGRESSIVE WAVE DIFFICULTY LIMIT (4-25)

e.g. 5-LIB; 10=MOD; 15=CONS;

20 1 BACKGROUND SOUND (0=OFF; 1=ON)

21 5 PLANET RESTORE WAVE NUMBER

------------------------------------------------------------------------
Source: MAME v0.33 Strategy Guide - Compiled by Phanatik
URL: http://members.tripod.com/~phanatik/index.html


© CheatSearch.com 1999-2005.
All rights reserved.
Disclaimer

Return to Home Game and product reviews No Email About us