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Comments on this Cheatcode/Download:

Sonic Adventure 2 Battle cheats, Gamecube - 153 User Comments | Add
Posted By Ace- - Cheat has been viewed 35255 times!
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Full pause screen:
Pause game play then hold Y + X.

Chao in multi-player:
Successfully complete Tails' levels with an "A" rank.

Amy Rose in multi-player:
Successfully complete Sonic's levels with an "A" rank.

Big in multi-player:
Successfully complete Eggman's levels with an "A" rank.

Chaos 0 in multi-player:
Successfully complete Rogue's levels with an "A" rank.

Mecha Sonic in multi-player:
Successfully complete Shadow's levels with an "A" rank.

Tikal in multi-player:
Successfully complete Knuckle's levels with an "A" rank.

Hint: Alternate costume:
Finish all of one character's (Sonic, Tails, Knuckles, etc.) missions to get an alternate costume in two player mode.

Hint: Boss time attack mode:
Successfully complete either side story to see all the scenes from the side of the story that you chose or you can play the Bosses that you fought in a time attack mode. To get both the Hero and the Dark modes you have to complete both sides of the game.

Hint: Last stage:
Successfully complete both Hero and Dark side story modes. Enter story mode to access the "Last Stage?" option.



Chaos Chao - Untested
Give your chao a few animals in its first life then make it come back for a second life and give it a few more animals. In its final (third) life give it one of every animal before it becomes mature. When it does go mature (goes in tear shaped shell)It will be a chaos chao and live forever.
Cheat submitted by Hi B

cool new cars
You must complete all the levels of a character including collecting 100 rings,finding the lost chao,finishing the level in (x) minutes, and clearing hard mode
Cheat submitted by phoenix d.


Name your own price for Sonic Adventure 2 Battle at eBay!

Return to Gamecube Cheats | Return to Main

#11 - ilufb duxi g - fgsiyg - Webpage
Biolizard

to battle him beat the last story



#12 - oihxdfuhu - sijsadhuifsdiuh - Webpage
Last Stage

to unlock this beat the hero adventure and the dark adventure



#13 - Super Choes - Shadow - Webpage
Hi its me agin. to get it you must hav a choe that went throw 2 transformations and give it all the animals and next time it chagens it will be a super chae


#14 - Special go karts - Shadow - Webpage
Get all the levels of a charter and then you can have his or her own deffent go karts


#15 - hint:how to get dark and hero gardin and dark and hero race - chris - Webpage
to get hero play and feed a chao as a hero(Sonic,tailsA.K.A miles,or nukuls)then the chao will tern whight and then it will soon go in a cacoon that lookes like a chao froot then it will com out of it then it will have a halo then take the chao out of the gardin then stairs will apear go up the stars then drop the chao in ther.Now to get the dark gardin do the some to get the hero gardin "BUT" use the dark peaple then when a chao will go black then soon it will go in a cacoon then take them out of the gardin then stairs will lead down take them thar(the black chao that has a spike ball in thead a dot)then drop them ther.now go to the 1#'st gardin then go to chao race and dark and hero race will apear.


#16 - Green Hill zone - random looser - Webpage
If you get all 180 emblems, (Including the one for all A rank)you will unlock the green hill zone (In 3D!)


#17 - ring cheat - chris wolf - Webpage
Right after you get the fire ring go to City Escape and find a gray box and roll into it and there is a bubble run into it and wait two seconds than collect the 9,00000000000000000000000000000rings !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


#18 - go in cage - hazz - Webpage
in the dark chao world there is a cage hanging on a tree, if you jump when your under it you will jump inside it. (you cant do this when being dr.eggman)


#19 - A lot of cheats - Howard - Webpage
Kart racing mini-game
Successfully complete Tails\' driving quest in the Hero side story to unlock the kart racing mini-game in the Hero side story. Successfully complete Rouge\'s chase mission in the Dark side story to unlock the kart racing mini-game in the Dark side story.

Boss attack mode
Successfully complete the Hero or Dark side story modes to unlock boss attack mode. You will be able to fight the bosses from the side of the story you completed.

Last stage
Successfully complete the Hero and Dark side story modes. Then, enter story mode and a \"Last Stage?\" selection will appear on the menu between the Hero and Dark selections.

Bonus stage
To get a 3D version of the Green Hills Zone stage, from Sonic The Hedgehog, you must get all the Emblems, including Kart, Timed Boss, and the emblems for all \"A\" rating. Once you have them all, which should total 180, the island next to the Green Forest stage will have the face of Sonic on it.

Play as Sonic in alternate costume in kart mode
Successfully complete all of Sonic\'s stages and missions to unlock him in the PSO suit in Kart mode.

Play as Shadow in alternate costume in kart mode
Successfully complete all of Shadow\'s stages and missions to unlock him in an alternate costume in kart mode.

Play as Tails in the Tornado 1 in kart mode
Successfully complete all of Tails\' stages and missions to unlock him in the Tornado 1 in kart mode.

Play as Eggman in alternate Eggwalker in kart mode
Successfully complete all of Eggman\'s stages and missions to unlock him in his alternate Eggwalker in kart mode.

Play as Knuckles in alternate form in kart mode
Successfully complete all of Knuckles\' stages and missions to unlock him in his alternate form in kart mode.

Play as Rouge in alternate costume in kart mode
Successfully complete all of Rouge\'s stages and missions to unlock her in an alternate costume in kart mode.

Play as Amy Rose in kart mode
Successfully complete all of Sonic\'s stages and missions with an \"A\" ranking to unlock Amy Rose in kart mode.

Play as Metal Sonic in kart mode
Successfully complete all of Shadow\'s stages and missions with an \"A\" ranking to unlock Metal Sonic in kart mode.

Play as Tikal The Echinda in kart mode
Successfully complete all of Knuckles\' stages and missions with an \"A\" ranking to unlock Tikal The Echinda in kart mode.

Multi-player characters
Collect all 180 Emblems to unlock the following hidden multi-player characters:

Racing: Hero
Sonic
Space Sonic
Amy

Racing: Dark
Shadow
Space Shadow
Mecha Sonic

Shooting: Hero
Tails
Space Tails
Choa

Shooting: Dark
Eggman
Space Eggman
Big

Hunting: Hero
Knuckles
Space Knuckles
Tikal

Hunting: Dark
Rouge
Space Rouge
Chaos
Hero or Dark Chao
To make a Chao a Hero, simply use a Hero character and keep petting them. If done long enough, it will go white and be a Hero. To make it Dark, just use a Dark character and do the same thing.

Dark Garden for Chao
Raise a Dark Chao with one of the three Dark characters. Continually feed and train the Dark Chao and it should evolve (creates a tear-shaped \"cocoon\"). Once it evolves, descending stairs should appear at the main Chao lobby leading to the Dark Garden.

Hero Garden for Chao
Raise a Hero Chao with one of the three Hero characters. Continually feed and train the Hero Chao and it should evolve (creates a tear-shaped \"cocoon\"). Once it evolves, ascending stairs should appear at the main Chao lobby leading to the Hero Garden.

Good and evil Chao races
Get a good Chao and a bad Chao to unlock the good and evil Chao races.

Pumpkin head for Chao
Find one of the Skeleton Dogs; the easiest place to do so is the Pumpkin Hill stage with Knuckles, and combine it with your Chao. With either Knuckles or Rouge, start digging around in the Chao Garden. Eventually a pumpkin will appear. If you give it to the Chao mixed with the Skeleton Dog it will put it on its head. If you want to take it off, either throw or hit your Chao.

Wake a sleeping Chao
To wake a sleeping Chao, stand next to it and whistle. You do not have to anger them by picking them up during a nap.

Chao pillow
Go to a Chao Garden and get a coconut. Then with a sleeping Chao, pick up the coconut and put it by the its head. The coconut will act as a pillow.

Run on foot in City Escape stage
At the start of the City Escape stage, instead of landing on the ground with the board, scrape the roads on the board. When on foot run full speed at a wall and get knocked down. Pause the game if you fall after hitting the wall. Choose to restart the stage to run on foot and not on the board.

Quickly complete Security Hall stage
In the Security Hall stage you play as Rouge The Bat and are given 5 minutes to complete it. This can be quite difficult. If you have enough lives you can do this trick. If you cannot seem to find the Emeralds, intentionally die. You will keep the existing Emeralds that you have collected. You will begin at the start of the level and the Emeralds will move to different places. This is the fastest method for completing the stage if you are having trouble.

Big The Cat appearances
In Knuckles\' Pumpkin Hill stage, go to the one of the train gates. You can see Big The Cat hiding behind the gate, waving to you. In the City Escape stage, Big The Cat appears after the last corner in the G.U.N. truck vs. Sonic scene. Look for him at the right of the screen, running downhill on the sidewalk away from the truck. In the Tails stage where you are running from the police and you first get your hover ability, Big The Cat can be seen again. There is a part in the level where you need to knock a column over in order to use it as a step to reach a higher level, from which you hover over to a platform with a police barricade and two robots. If you miss the platform and fall in the hole, you will see Big the Cat sitting on the girders underneath the platform. You can also see him in the battle against Sonic while playing as Shadow.

E102 appearance
In Rouge\'s Inside the Pyramid stage, one of the robots you blow up is E-102.

=======================================================================







v.1.1 - This is the first release. The basic game info and the

walkthrough for every stage and mission is complete. (released 8/22/02)



=======================================================================

Contents

=======================================================================

1. The Basics

-characters and stage types

-mission objectives

-bonus points

-items and objects

-the enemies

-character upgrades

-the emblems

-secrets and cheats

-differences from the DC version

2. Walkthrough: Hero Side Story

-City Escape

-Boss: Big Foot

-Wild Canyon

-Boss: Eggman

-Prison Lane

-Metal Harbor

-Boss: Shadow

-Green Forest

-Pumpkin Hill

-Mission Street

-Aquatic Mine

-Route 101

-Hidden Base

-Pyramid Cave

-Death Chamber

-Boss: King Boom Boo

-Boss: Egg Golem

-Eternal Engine

-Meteor Herd

-Boss: Rouge

-Crazy Gadget

-Boss: Eggman

-Final Rush

-Boss: Shadow

3. Walkthrough: Dark Side Story

-Iron Gate

-Boss: Hot Shot

-Dry Lagoon

-Sand Ocean

-Radical Highway

-Egg Quarters

-Lost Colony

-Weapons Bed

-Boss: Tails

-Security Hall

-Boss: Flying Dog

-White Jungle

-Boss: Sonic

-Route 280

-Sky Rail

-Boss: Egg Golem

-Mad Space

-Boss: Knuckles

-Cosmic Wall

-Boss: Tails

-Final Chase

-Boss: Sonic

4. Walkthrough: Last Episode

-Cannon\'s Core

-Boss: The Biolizard

-Boss: The Finalhazard

-Extra Stage

5. Kart Racing

-The Basics

-The Tracks

-The Karts

6. 2P Battle

-Action Race Battle

-Treasure Hunt Race

-Shooting Battle

-Other Modes

7. Chao

-Coming soon...

8. Closing

-Contact Thunder Dragon

-Special Thanks

-The End.



=======================================================================

1. The Basics.

=======================================================================

-----------------------------------------------------------------------

Characters and stage types

-----------------------------------------------------------------------



ACTION RACE

Hero Character: Sonic

Dark Character: Shadow

These stages are basicly 3D recreations of the classic Sonic-type

games. Of course, Sonic has new moves, such as homing attack, and

more. Shadow shares the same moves as Sonic, as do all the hero/dark

counterparts. You can earn bonus points by doing trick manuevers, more

on that in the walkthrough.



Moves:



Homing Dash - press A while in the air to perform the homing attack.

You will dash straight at the nearest enemy, destroying it. It can be

used immediately once more after bouncing off the detroyed enemy. The

more enemies destroyed with this attack without touching the ground,

the more bonus points you earn.



Somersault - press B on the ground to perform the somersault. This can

be used to break boxes,destroy enemies, etc.



Spindash - hold B to charge up, then release to get an enourmous burst

of speed.



Rail Grind - Jump on any rail to grind down it. Use the control stick

to center yourself, and hold B to grind down faster. At the end of

many grinds, you can jump off and score a bonus.



Light Dash - this is accessable once you aquire the light/air shoes.

Press B near a path of rings to dash across it at light speed.



Light Attack - this is accessable once you find the ancient light

upgrade. To do the light attack, you must first hold B to charge up a

spindash. After charging up, Sonic/Shadow will stand up and be able to

move with the light attack charged up, as long as you are still holding

B. Once you are near an enemy, release B to destroy all enemies in the

area with a dash of light. Bonus points are awarded.



Bounce Attack - this is accessable only to Sonic after obtaining the

bounce bracelet. Press B in the air to bounce, and keep pressing be to

bounce higher. (this is a lot like the bubble sheild way back in the

days of Sonic 3) This is great for reaching high places, as well as

earning a ridiculous amount of bonus points. As long as you are

bouncing, you can destroy many

enemies, and you\'ll be rewarded the points once you stop bouncing.



Magic Hands - a move accessable only with Sonic after he has found the

magic gloves. Press Y to switch Sonic\'s action to Magic Hands, and

press B anywhere nearby an enemy to destroy it. Not only will it be

destroyed, but it will be turned into a ball in Sonic\'s hands that he

can throw at other enemies with B.



_______________________________________________________________________



HUNTING

Hero Character: Knuckles

Dark Character: Rouge

These stages can be quite annoying, especially to beginners. The

object is to find 3 chaos emeralds, using the help of your radar.

However, the emeralds are randomly placed, and the radar may not always

help. To earn lots of bonus points, you must quickly find an emerald

without using the help of any of the hint-giving monitors.



To use the radar:

Look at the emerald icon at the bottom of the screen. As you search

around, it will start flashing colors. The first color it will flash

is green, meaning it should be around this area somewhere. As you get

closer, it will flash yellow, and when you are really close, it will

start flashing red. When the emerald is right in front of you, a \"!\"

will appear over your character.



If you are stumped on finding the emerald, you may check any of the

monitors around the stage by pressing B near them, but remember, it

subtracts the points you earn ro finding the emerald.



Moves:



Glide - Hold A while in the air to glide through the air. You can

destroy any enemy you crash into.



Drill Claw/Drive - Press B while gliding. Use it to destroy enemies or

dig into the ground if you possess the digging tool.



Punch/Kick - press B to attack. Press it repeatedly to fire many blows

simoutainiously. The final blow will be an uppercut. This may be used

to destroy boxes and enemies.



Screw Attack - rotate the control pad, then press B to do an uppercut.

This reaches higher than a normal jump.



Climb - simply jump or glide onto a wall, and you can climb it. Press

B to dig into the wall, if you posess a digging tool. Not all walls

can be dug into, however.



Swim - in water, press B to swim down, and A to swim up. Don\'t stay in

too long, or else you will drown.



Sunglasses/Treasure Scope - you must find the respective upgrade first.

Press Y until the option appears, then press B to turn it on. You will

be able to see items that you couldn\'t see before. Jump to deactivate

it. This is required for hard mode.



_______________________________________________________________________



SHOOTING

Hero Character: Tails

Dark Character: Dr. Robotnik/Eggman

Not quite what you\'d think of as a Sonic game: They aren\'t insanely

fast, and your health relies on a health bar, rather than purely rings.

In shooting stages, you pilot a big, clumsy mech, and are able lock on

to many enemies at once, then fire. The more enemies you destroy at

once, the more bonus points you earn.



Moves:



Hover - Hold A while in the air to hover long distances, or descend

slowly. You must possess the jet engine, however.



Lock on and Fire - Hold B to lock on. Aim the lock on ray to the

enemies you wish the blow to pieces, then release the B button to fire.

The more enemies you lock on to, the more bonus points you earn. But

remember, you can only hold the lock on ray for so long until it

dissapears and you lose your targets.



Volcan Cannon - Press B to fire single shots to destroy containers.



Punch - Press B when close up to an enemy to punch it.



_______________________________________________________________________



KART RACING

Hero Character: Tails

Dark Character: Rouge

There are only 2 of these driving levels in the game. You must reach a

destination before time runs out. You get extended time for every

checkpoint you pass. After clearing these levels, the Kart Race mini

game becomes available.



Controls:

Hold A to accelerate.

Press B to brake.

Press Y to get a speed boost*



*speed boosts are accessable every time you collect 20 rings.



-----------------------------------------------------------------------

Mission objectives

-----------------------------------------------------------------------



All normal stages have the same mission types.



Mission 1: Simply comlete the stage as normal - get to the goal ring,

find the emeralds, whatever. If you wish to score an A, try earning a

lot of points.



Mission 2: Collect 100 Rings. For an A, do it as quickly as possible.

If you don\'t have 100 rings by the end of the level, a back ring will

replace the goal ring. For Knux and Rouge, a back ring will appear at

the beginning if you get hit.



Mission 3: Find the lost Chao. Mystic Melody is REQUIRED, because the

Chao is usually fould behind the secret path of an ancient shrine. For

an A, find the little chao quickly as possible.



Mission 4: Complete the stage with a time limit. Besides the time

limit, this is similar to the first mission. High score is the key to

an A rank.



Mission 5: Clear Hard Mode - more, tougher enemies, and slight

structure changes to make the level more difficult. Get an A by

scoring lots of points.





The two Kart Racing stages, however, have different objectives. All

rely on time for an A rank. The Kart Racing Objectives are as

followed:



Mission 1: Chase either the president\'s limo (hero) or Tails (dark)

before time runs out. They are always at the level\'s end.



Mission 2: Collect 100 Rings. Baloons contain random amounts of

rings.



Mission 3: Don\'t hit or get hit by other cars.



Mission 4: Don\'t hit the walls.



Mission 5: Hard mode - Less time, and more traffic to slow you down.



-----------------------------------------------------------------------

Bonus Points

-----------------------------------------------------------------------

All characters get the same bonuses for destroying multiple enemies.

You will see one of these bonus\' in the top left corner of the screen:

Good: 100pts, 2 enemies.

Nice: 200pts, 3 enemies.

Great: 300pts, 4 enemies.

Jammin: 400pts, 5 enemies.

Cool: 500pts, 6 enemies.

Radical: 600pts, 7 enemies.

Tight: 800pts, 8 enemies.

Awesome: 1000pts, 9 enemies.

Extreme: 1500pts, 10 enemies.

Perfect: 2000pts, 11+ enemies.



Hunting scoring:



No hints:

Perfect, 2000: find the emerald in under 60sec.

Awesome, 1000: find the emerald in over 60sec.



1 hint:

Extreme, 1500: find the emerald in under 60sec.

Tight, 800: find the emerald in over 60sec.



2 hints:

Radical, 600: find the emerald in under 60sec.

Radical, 600: find the emerald in over 60sec.



3 hints:

Jammin, 400: find the emerald in under 60sec.

Jammin, 400: find the emerald in over 60sec.



Shooting scoring is dependant completely on enemies. Action Race

Scoring will be explained in the walkthrough, because each stage has

its own way of perfoming trick manuevers.



-----------------------------------------------------------------------

Items and objects

-----------------------------------------------------------------------



Rings - anyone who\'s ever played a Sonic game should know what these

do. Rings serve many purposes. They serve as sort of a defense; if

you get hurt, you will lose all the rings you have collected, but are

able to pick some back up, 20 is the most you can pick back up after

getting hit. If you are hit with no rings, you die. Rings can also be

used as a form of currency in the Chao World. And finally, as all

coin-like collectables in just about all platforms do, collecting 100

rings gives you an extra life. Rings are worth 10 points each.



Chaos Drives - these come out of the robots that you destroy. Collect

them and feed them to your Chao. They come in 5 different colors, more

on this in the Chao section of the FAQ. 10pts.



Small Animals - these can be found wandering around the stage in

various places. Collect them and give them to your Chao. Their are 21

animal types, more on this in the Chao section.



(You can hold up to 10 animals/chaos drives at once until you release

them into the Chao Garden. The hero and dark sides hold a separate

inventory of animals/chaos drives.)



ITEM BOXES:

5 Rings - you get 5 rings, 50pts.

10 Rings - you get 10 rings, 100pts.

20 Rings - you get 20 rings, 200pts.

Sheild - protects you from one blow, 200pts.

Magna Sheild - protects you and magnetizes rings, 200pts.

Extra Life - gives you an extra life, 200pts.

Power Sneakers - Temporary speed boost, 200pts.

Bomb - destroys all nearby enemies, 200pts. + enemies\' pts.

Health Pack - shooters only, fully recovers health bar, 200pts.



Baloons - these big, red baloons are pretty much the same thing as item

boxes, they have the same contents, just a different appearence.

Unlike item boxes, you cannot see what item is inside until you pop it.



Lamp Posts/Checkpoints - run through them to activate. If active when

you die, you will end up straight back to the checkpoint. Also, you

can get item box items if you run through with a certain amount if

rings:

20+ rings - 5 rings.

40+ rings - 10 rings.

50+ rings - 20 rings.

80+ rings - Power Sneakers.

90+ rings - Sheild*

*If you have more than 90 rings as well as a sheild, you will get a

magna sheild.



Chao Crate - 3 of these are hidden in each stage. The first one

contains a key to Chao Garden, the second contains 5 random small

animals, and the 3rd contains one special small animal. (Dragon,

Unicorn, Pheonix, Skelliton Dog or Half-fish) You get these items in

the order in which you get the Chao Crates, not in order of the

placement of the Chao Crates.



Various Objects:



Omochao - the mechanical Chao who tells you basic info on the game.



Pick-up stuff - various objects in the game can be picked up, such as

wheels, skulls, Omochao and more. Press B near one to pick it up.

While standing, press B to put it down. While moving, press B to throw

it. These items aren\'t really needed to complete missions, but it is

fun to bust enemies with \'em.



Pipes - press B near one of the small, grey pipes to whistle, a small

animal will come out.



Spring Boards - these bounce you higher.



Bumpers - these are similar to springboards, only homing in at them

will make you bounce even higher.



Propeller springs - homing dash these with Shadow to cause the

propeller to fly up higher, and you to bounce off. These only go up to

a certain height, maked with a red circle. They go down while you are

not dashing them.



Pulley - grab hold of the hook to ride it up/down.



Rockets - ride these to areas you normally can\'t reach.



Missiles - step on the green launch pad button to fire a missile to

break walls.



Dash Panel - increases your running speed.



Jump Panel - dashes you into the air.



Switch - now white with a star on it, press it to open doors, etc.



Time Switch - the clock switches stop time for a few seconds.



Gravity Switch - press B when near one to change the gravity into the

direction of the arrow on it.



Hourglass - flip it to open a door. The door closes when the time on

the hourglass has run out.



Ancient Shrine - looks like a mini emerald shrine. If you possess the

mystic melody, press B near one to open a new path, often leading to

that stage\'s lost Chao.



Goal Ring - this marks the end of a stage.



Back Ring - on missions 2 & 3, this replaces the goal ring. Go into it

to restart the stage from the very beginning with everything restored,

only you will keep your rings, time, and score.



Containers:



Wood Box - these can easily be broken with an attack.



Steel Box - these can only be broken with an upgrade.



Black Box - these cannot be destroyed.



Cage - these can be broken with bombs or missiles.



Other breakable stuff - while not all of it may be containers, other

various objects can be broken in the same fasion.



Hazards:



Weight - Giant black crushers with flashing red light. You can stand

on top of it, but don\'t go under it, unless you wish to be gushed

flatter than a pancake.



Spike Ball - Some can be found alone, and some can be found attached to

a spinning bar. They are indestructable.



Spikes - you know not to touch these... or DO you?



Tourches - come on, it\'s FIRE!



Skull Statues - they blow fire in the direction that they face.



Quicksand - you fall in, you die. However, only Sonic can get out if

you top the A button repeatedly.



Laser Beams - These are often blocking your way. Watch out for moving

ones. Time switches can temporarily turn them off.



Electric Field - don\'t run into it. \'nuff said.



Meteor - In space levels, these firey balls of rock will either be

floating around, or they fall from the sky and squash you.



Dynamite - This is for shooters only. Sometimes it can help get things

out of your way, but it can also hurt you by blowing up pieces of the

stage you need to get across, or squishing you with a collapsed wall.



Chemical Container - Also for shooters only, these are found on Space

Station ARK. Shooting them will cause a huge explosion that will shake

the ground. Try to stay away from shooting these.



Acid - while most just make you lose rings, some mean instant death, so

avoid it at all costs.



Acid Lock - a wall of acid with a lock that can only be broken with a

missile. At all costs, don\'t touch it, as it means instant death, no

matter what.



-----------------------------------------------------------------------

The Enemies

-----------------------------------------------------------------------



GUN ROBOTS: (these contain chaos drives)



Hunter - the most common robot in the game. They basicly just swoop

down and then shoot stuff at you. 100pts.



Shield Hunter - this variety of hunter can only be attacked when their

sheild is down, specificaly when they are shooting. Sonic and Shadow

can somersault to destroy them. 100pts.



Beetle - this hovering bot is also a very common enemy. Most are

helpless, and are used just as homing attack targets to get to farther

areas. However, some are armed with guns or bombs, and some have

electric sheilds that suddenly pop up while homing in at them. 100pts.



Spring Beetle - a rarer variety of beetle, this one doesn\'t attack, it

just sits there to be bounced off of. 100pts.



Wing Beetle - a tougher variety of beetle with glowing red lights, and

the ability to fly around and shoot. They are difficult to hit, as

they move very quickly. 500pts.



Gold Beetle - one of these is hidden in each stage. It will quickly

appear, then dissapear. Destroying it will help you earn an A rank in

score based missions. 1000pts.



Hawk - an aireal bot with huge jet engines. They like to attack by

surprise with a barrage of firepower. 200pts.



Sky Hawk - the winged hawk that quickly flies by and shoots at you.

Like the Wing Beetle, hitting this may be a little difficult. 500pts.



Rhino - a short to the ground tank bot that will charge at you.

100pts.



Spiked Rhino - due to obvious reasons, this rhino should only be

attacked from the bottom. 100pts.



Metal Rhino - this large metal box bot is virtually indestructable -

none of your attacks will hurt it. Only bomb items can destroy it.

100pts.



Rhino Cannon - this rhino doesn\'t charge like the others, instead, it

shoots bombs. Try picking up the bomb, and throwing it back at him.

100pts.



Hornet - a robot carrying a large load of bombs. They will fire the

bombs at you, and they will home straight at you. After frining, they

pretty much just float around and do nothing. Hornets with 3 bombs are

worth 100pts, hornets with 6 bombs are worth 200 pts, and hornets with

9 bombs are worth 300pts. But that\'s not all - with Tails and Eggman,

you can lock onto each individual bomb for a ridiculous amount of bonus

points.



Pheonix - a rarer variety of hornet, this type is colored red. They

seem to fire quicker. 100pts.



Laser Hornet - this hornet fires a load of lasers rather than bombs.

It can also attack more than once. 100pts.



Eagle Fighter - these are the huge jets that zoom across the sky and

drop bombs. You can hear them coming, so stay clear. It is possible

to destroy them, but it is quite difficult. 500pts.



Artificial Chaos - described by Omochao as \"robots that look like

research projects,\" this blue blob has offically been proven as the

most annoying enemy in the entire game. Not only do they fire lasers,

they also are able to extend their blob portion of their bodies into

deadly tenticles, reaching great distances in many directions. Also,

in various shooter stages, they hide their head in their indestructable

blob body, and only come out for a split second to attack. The best

strategy for defeating this \"P1 Type\" is to constantly fire at it until

it lifts its head. Attacking the head is the only way to put the

Artificial Chaos out of their misery. 200pts.



Artificial Chaos Guard Type - only seeming to appear in Sonic\'s stages,

this blob will break into several explosive cells as soon as it sees

him. In order to destroy the army of cells, you must destroy the

floating head. Homing attack is useless against it, because you will

aim for the cells, and perhaps have them explode in your face. To

defeat it, use the bounce attack to bounce through the cells, then

bounce on the head to destroy it. You could also use the spindash to

bust through the cells to earn lots of points, however there is the

risk of being blown up by them. Cells are 10pts each, the head is

200pts.



Gyro - These green spinning things float around, doing absolutely

nothing. Gold Gyros can be locked onto by Eggman twice. 20pts.



Energy Control Cannon - Found in Eternal Engine and Cannon\'s Core, the

cannons themselves cannot be destroyed, however, its projectiles can

be.



EGGMAN\'S ROBOTS: (these contain small animals)



Gola - a classic enemy that dates way back to Sonic 2, it is the red

ball surrounded by flames. Attack in the middle red ball to destroy

it. 100pts.



Unidus - the spike ball version of Gola, as seen in Sonic 3. The

center ball is still the place to attack, however, the spikeballs

surround Unidus in all directions, so be carefull. 100pts.



Kiki - the monkey also known as Coconuts returns, and as always, he

throws bombs. Like the Rhino Cannon, his bombs can be picked up and

thrown back at him or at cages. You don\'t have to worry about the bomb

exploding while holding it. 100pts.



E-1000 - this Eggrobo-like robot is quite tough. He fires at you quite

quickly, in all directions. 200pts.



Egg Beetle - this indestructable annoyance patrols the Egg Quarters in

search of intruders to blast. When the screen in glowing green, that

means he is nearby. When the screen turns red, and you hear beeping,

that means he has sighted you, and is about to blast you. His laser

blasts are impossable to avoid, however, you can get out of his sight

by hiding in the shadows.



Buzz Bomber - one of the first Sonic enemies ever, these bees fly

around and shoot projectiles at you once you are in sight. 100pts.



Pihrana - These fish jump out of the water in a poor attempt to bite

you. But when they do, it hurts. 100pts.



GHOSTS: (these contain nothing)



Ghost: what a worthless, annoying thing. It just simply grabs you or

jumps out at you, thus wasting your time. 0pts.



Attack Boo: this kind can hurt you, at least... simply don\'t let it

touch you, and attack it as normal. 100pts.



Boom Boo: this is a HUGE ghost with a stitched mouth. Each time you

attack it, it will shrink smaller. It will take 3 hits to shrink into

nothing, and then you will be rewarded 300pts.



-----------------------------------------------------------------------

Character Upgrades

-----------------------------------------------------------------------

SONIC\'S UPGRADES



Light Shoes - this upgrade enables Sonic to use the mystic melody. The

stage is Metal Harbor. After the 1st checkpoint, you\'ll get to an area

where you homing dash over a bunch of Beetles to get to the next ground

area. From there, you\'ll see a pulley, take it up and get the light

shoes.



Bounce Bracelet - this enables Sonic to use the bounce attack. The

bracelet is in plain sight on the main path of Pyramid Cave.



Flame Ring - this alows Sonic to break metal boxes. This can be found

in Crazy Gadget. Pass the 4th checkpoint and the long tube and the

three Artifical Chaos. Reverse the gravity to normal with the switch,

then go backward to a spring. The ring will be up there.



Ancient Light - this enables Sonic to use the light attack. In Green

Forest, it is located just before the 2nd checkpoint. Before entering

the tree tunnel the the lamp posts, go the the lower right area of the

ledge you are on. You\'ll spot a bombing beetle, homing attack it, then

homing attack the 5 rings box, then use another homing attack to get an

extra life. You will now be on the platform with the ancient light.



Magic Gloves - this allows Sonic to use the Magic Hands feature. In

city escape, after the part where you run down the building, you may

notice a few metal boxes in the ground. Make sure you have the flame

ring and bounce bracelet, then bounce through the boxes to the room

with the gloves.



Mystic Melody - this allows Sonic to access ancient shrines. In Final

Rush, just after the 6th checkpoint, grind slowly down the pipe.

You\'ll spot two platforms, jump on one of them. Take the rocket, which

leads to a platform with an extra life. Now, look around, and you\'ll

see another platform, with an animal and a spring on it. Spring up to

another path, and follow it until you come to the upgrade.



_______________________________________________________________________



KNUX\'S UPGRADES



Shovel Claw - this upgrade enables Knuckles to dig. It is located in

Pumpkin Hill, right in front of the beginning.



Hammer Gloves - this allowes Knuckles to break steel boxes. Located in

Death Chamber, go straight foward through the door. Break the wooden

boxes and you’ll see it.



Air Necklace - to get the underwater breathing device, go to Aquatic

Mine. Set the water depth to 3 with the switch at the very top room.

Now, find the shaft with the Caution sign. Go down it. If you see a

spring, you’re in the right place. Now, follow the path, and hurry

through the underwater area until you reach the end with the necklace.



Sunglasses - enables Knuckles to see hidden items. Find them at Meteor

Herd. Near the central tower, find the floating platform with a

punchable meteor on it. Try punching the meteor into the door with a

red - on it. If you did it right, the door will be open, and you’ll

find a steel box inside. Punch it open with your hammer gloves to

reveal a switch, which opens the floor in the central tower. Go into

the tower, and fall into the floor. Don’t worry about the magma, as

you float right over it. Find the lowest platform, and the upgrade

will be right there.



Mystic Melody - enables Knuckles to activate ancient shrines. Find it

in wild canyon. Make your way to the lonely statue area, and climb

above the statue. You’ll see a painting now. Dig into the center to

find the upgrade.



_______________________________________________________________________



TAILS’S UPGRADES



Booster - allows Tails to hover. Find it in Mission Street, just after

you ride down the collapsed road. Walk straight along the road, and at

the end, go to the left and grab the booster.



Bazooka - allows Tails to bust metal boxes. It is located in Eternal

Engine. After the 4th checkpoint, you’ll get to a bridge with a switch

at the end. If you blow up the bridge, don’t worry, the same switch is

available below. Throw the switch, then get up to the door it opened.

The upgrade is in there.



Laser Blaster - this makes the explosions of your bazooka larger, so

they destroy all nearby enemies. Find it at the very end of Prison

Lane. Destroy all the enemies in the room to make sure the jail door

in the back opens. Bust the metal boxes, and the Hunters, and the

upgrade is right there.



Mystic Melody - this allows Tails to activate ancient shrines. The

place is Hidden Base. At some point after the 1st checkpoint, you’ll

take a pully up to an area where you are completely surrounded by

Kiki’s. After you pass that area, go to the lower route, and bust open

4 steel boxes, revealing a room with the upgrade in it.



_______________________________________________________________________



EGGMAN\'S UPGRADES



Jet Engine - this enables Robotnik\'s mech to hover. The upgrade is

located in Lost Colony. After you pass the 1st Checkpoint, you\'ll get

to the looping room. Make your way to the upper floor using the black

boxes, and you\'ll find the upgrade around here.



Large Cannon - allows Robotnik to break steel boxes. The location is

Weapons Bed. On the left side hangar of the beginning, blow up the

dynamite on the doors. A small room with the upgrade is revealed.



Laser Blaster - increases the explosion size of Robotnik\'s Large

Cannon. Find it at Iron Gate. Just after the 2nd checkpoint, blow up

the large tanks and the steel boxes to reaveal a path to the upgrade.



Protection Armor - this increases Robuttnik\'s defense and health meter.

In Cosmic Wall, just before Checkpoint #3, when you are falling through

a room with many platforms, be sure to land on the one that has the

missile. Launch it, and proceed to the platform that it went to. The

upgrade is there, right under another platform.



Mystic Melody - enables Robotnik to activate ancient shrines. In Sand

Ocean, on the first spinning platform, wait for the edge you are on to

be facing west. Hover to the platform over the quicksand, and get the

upgrade.



_______________________________________________________________________



ROUGE\'S UPGRADES



Pick Nails - this allows Rouge to dig. Find it at Egg Quarters. When

you get to the egg fish chamber, launch the missile to break the cages

blocking a room. Go in that room, and find the upgrade behind the

weight.



Iron Boots - allows Rouge to break steel boxes. In Mad Space, go to

the spherical planet (the only rocket available is the one that takes

you here) and find the boots in the center blue building.



Mystic Melody - enables Rouge to activate ancient shrines. In Dry

Lagoon, find the painting under one of the ledges in the small Oasis.

Dig into it and find the upgrade.



Treasure Scope - allows Rouge to see things she couldn\'t see before.

The upgrade can be found in Security Hall. From the beginning, take

the east path, and follow it until you get to the large air

conditioner. Climb up the wall, and find the ancient shrine on the

ledge. Activate it, and platforms will appear, leading to a room

blocked by metal boxes. Break the boxes with the iron boots and go in

to find Rouge\'s last upgrade.



_______________________________________________________________________



SHADOW\'S UPGRADES



Air Shoes - this allows Shadow to use the Light Dash. The location is

White Jungle. Some time after the 3rd checkpoint, you\'ll make it to an

area with a path of rings suspending over a cliff. To the right,

you\'ll see a wood box. Break it, then fall to the upgrade.



Flame Ring - this allows Shadow to break steel containers. Located at

Radical Highway, pretty early in the stage. After you take the pully

then spring up to the higher road, you\'ll notice a large, spinning drum

to the left. Somersault under it, then light dash to the ring.



Ancient Light - enables Shadow\'s light attack. In Sky Rail, when you

get to the first rocket, don\'t take it, but rather dash the Beetle and

go onto the next ledge. Go to the edge where the Chao Crate is, and

more Beetles will appear. Dash them up to the area with the upgrade.



Mystic Melody - enables Shadow to activate Ancient Shrines. It is

located at the Final Chase. On the area before the 4th checkpoint,

circle the gravity cylanders all the way to the top. On top of one of

them, you\'ll spot another gravity cylander with an electric field

around it. Jump to that one and get to the top, and you\'ll spot the

upgrade on a platform.



-----------------------------------------------------------------------

The Emblems

-----------------------------------------------------------------------

Here is a short list of all the emblems that can be found in Sonic

Adventure 2: Battle.



Clearing all the missions: 155 Emblems



Clearing every mission with \'A\': 7 Emblems



Clearing all of the Chao Races: 5 Emblems



Clearing Chao Karate: 4 Emblems



Clearing Kart Race: 3 Emblems



Clearing Boss Attack: 3 Emblems



Clearing the game on all stories: 3 Emblems



Total: 180 Emblems



For collecting all 180 emblems, you will be rewarded a secret stage,

and all the items in the black market will now be available.



-----------------------------------------------------------------------

Secrets & Cheats

-----------------------------------------------------------------------



BASIC SECRETS



Kart Racing Mini Game - this is unlocked once you beat either Route 101

or 280. Beat both those levels to get it in 2P mode.



Boss Attack Mini Game - this is unlocked once you beat the game in any

of the 3 stories. Beating the hero side story unlocks hero story

bosses, beating the dark side story unlocks dark side bosses, and

beating the last story unlocks all the bosses.



Secret Karts - to get a new car for a specific character in Kart

Racing, beat all of that character\'s missions.



Secret Costumes - to get a new costume for a specific character in 2P

Battle, earn an A rank on all of that character\'s missions.



Guarunteed A Rank - you must collect all the rings on the stage. When

the stage ends, it will say \"Perfect\" over your ring counter. Keep in

mind, though, this is IMPOSSIBLE on most stages.



Secret Stage - to unlock the secret stage, collect all 180 emblems. A

? icon will appear on the stage select. I won\'t spoil you right away

on what the stage is, but you probably already know, as no one seems to

keep their mouths shut.



CHAO SECRETS



Additional Chao Gardens - to unlock the Hero Garden, raise a Chao into

a Hero type. To unlock the Dark Garden, raise a Chao into a Dark type.



Additional Chao Races - to unlock the Jewel and Challenge Races, beat

all the beginner races. To unlock the Hero and Dark races, unlock the

Hero and Dark Gardens.



Additional Chao Karate Tournament - to unlock the \"Super\" tournament,

beat all the other tournaments. Only a specific Chao who has beaten

the others will have access to this tournament.



Burried Chao Masks - go to Chao garden with Knuckles or Rouge. Keep

digging into the ground until an item pops out. Normal and Hero

gardens have pumpkins, while Dark garden has skulls. These items sell

for 50 rings.



GLITCHES



Peak into the Cocoon - when your Chao is transforming and you are

impatient to see how it will turn out, slowly move away from the cocoon

with the cocoon facing your back, closest to the screen. You can now

see the Chao inside.



Jump after being hit - after Sonic or Shadow is hit by an enemy\'s

attack and you are falling, try jumping. If you time it right, it is a

real life saver.



The back ring trick - this makes Knuckles\'s and Rouge\'s 2nd mission a

lot easier. First, collect 1 ring, then go and get hit by an enemy.

The back ring will appear at the beginning of the stage. Now, get as

many rings as you wish, preferably over 50. Then, go to the back ring,

and restart the stage with regenerated rings as well as the rings

you\'ve collected before. It is now much easier to obtain 100 rings.



Quick Cash - go to the Black Market, and buy any expensive item.

Release it into any of the Chao gardens, then exit Chao World. Then,

go back into Chao World and take the item, then sell it back to the

Black Market. (you will get 1/4 its value in rings.) Now, reset the

game. Re-enter Chao world. You will keep the same amount of rings,

yet the item will still be there. Repeat this process until you have

all the rings you want. When you are done, be sure to beat any stage,

or else you could loose all the rings if your Gamecube gets turned off.



-----------------------------------------------------------------------

Differences from the DC version

-----------------------------------------------------------------------

First of all, I do not own the Dreamcast version of Sonic Adventure 2,

nor do I even own a DC for that matter. Many of the differences below

may not be correct, but I\'ll try to explain them.



1. 2P Battle

The features in 2P Battle mode have increased greatly, hence the name

Sonic Adventure 2 BATTLE. There are now TONS more levels to choose, and

multiple characters to choose. Also, new costumes can be unlocked

later in the game, and they affect the characters\' performance as well

as their appearance.



2. Chao Garden

The other major change of the GCN version is the features in Chao

World, which have also greatly increased. There is a new mini-game,

Chao Karate (I THINK its new), and there tons more features in the

kindergarten.

There is a more complete black market, where you can buy a variety of

fruit, as well as new colored Chao Eggs. The Chao\'s stats are easier

to view when you pick it up, or with a medical chart in the doctor\'s

office. There is also a fortune telling house to name your Chao. And,

of course, there is the ability to link to Sonic Advance on the GBA to

transport Chao, as well as being able to purchase exotic Chao eggs,

such as gold, silver, and jewel chao.



3. Kart Racing

New, secret karts are available. Complete the desired character\'s

every mission to get that character a new car. If you complete all of

Tails\'s missions, a Chao kart will be available. If you complete all

of Rouge\'s missions, Eggrobo from Sonic and Knuckles will be

available. All the other characters get new, better karts if you beat

their missions.



4. Menu Themes/Voices

These were availiable on the DC version only for download, but on SA2B,

they come pre-loaded. Also, new themes including Amy, Omochao and

Maria\'s themes can be unlocked much later in the game.



=======================================================================

2. Walkthrough: Hero Side Story

=======================================================================



-----------------------------------------------------------------------

Stage 01: City Escape

-----------------------------------------------------------------------



Character: Sonic



Checkpoints: 3



A Rank Requirements:

Mission 1: 18000pts.

Mission 2: Under 1:20

Mission 3: Under 2:30

Mission 4: 18000pts.

Mission 5: 19000pts.



Small Animals: Racoon, Rabbit, Ram, Skunk

3rd Chao Crate: Unicorn



Total Rings: 444



Chao Crates:

1. At the end of the stairs past the 1st checkpoint, it is on the ledge

with the \"item box expo\" sign to the right.

2. Before the 2nd checkpoint, you are grinding down a rail. Hold B to

gain speed, and you will quickly run up the ramp. The box is up there.

3. Just as you are running down the building, hold foward so you are

sure to grab onto the swinging bar. Swing jump over 2 bars then onto

the ledge with the 3rd Chao Crate.



Gold Beetle:

Normal: On the same platform as the 2nd Chao Crate.

Hard: It is along the main path, after you light dash past the

botomless pit.

_______________________________________________________________________



MISSION 1: ESCAPE FROM THE MILITART PURSUIT



Sonic\'s first stage begins with him boarding down the street. Manuever

him with left and right, press B to break. You can do jumps over the

ramps for some bonus points, and perhaps some items. Don\'t worry about

hitting cars, as they won\'t hurt you, they merely slow you down.



After getting off the board, continue along the path, and be sure to

practice Sonic\'s moves on the enemies. Now would be a good time to

break them in.



After the first checkpoint, you\'ll run down a dash panel, and go down

the hill quite quickly. This is sort of like the boatding part, only

without the board - you can still do jumps over the ramps while running

at a high speed.



Some time after the 2nd checkpoint, you\'ll be dashed up a loop. Hold

up on the control stick to ensure staying on it. After the loop, you

will run down a building. You may then be bounced up onto a bar that

Sonic will constantly spin on. Press A when you hear the \"whoosh\"

sound to get a high jump in.



After the 3rd checkpoint, the Semi chase will begin. Hold down to run

away from the truck, but still be sure to turn Sonic left and right.

There are many dash panels along the path, these should easily help you

pass the truck and get to the end of the stage.



_______________________________________________________________________



MISSION 2: COLLECT 100 RINGS



This mission is quite simple, as there are a lot of rings in City

Escape. Remember, don\'t run into enemies, as loosing rings will pretty

much ruin your progress on the 2nd Mission. By the end of the boarding

part, you should easily have gained over 30 rings. And be sure to get

any item box rings you see, as they help a LOT. So do Magna Shields.



_______________________________________________________________________



MISSION 3: FIND THE LOST CHAO



Remember, you must have the Mystic Melody upgrade before even

attempting the 3rd mission. Find the Ancient Shrine just after the big

loop. Activate it to make a spring appear. Take the spring to a few

pulleys, and also use the Spring Beetles to get higher up. Beware of

the shock Beetle, though. Make your way up to the bar, and swing

yourself into the air, then land in the room where the Chao is.



_______________________________________________________________________



MISSION 4: REACH THE GOAL WITHIN 3:00



At the boarding part, AVOID RUNNING INTO CARS. These will surely slow

you down. Also, doing jumps over the ramps help speed you up by quite

a lot. Light dashes and spin dashes also help. Be sure to run over

dash panels, and hold B while grinding straight down rails. Also, keep

in mind there are no checkpoints in the 4th mission.



_______________________________________________________________________



MISSION 5: CLEAR HARD MODE



You may notice a few differences on ramp placement while at the

boarding part.



After you get off the board, you will certainly notice that there are a

lot more Hunters swooping down. As you progress through the beginning

area, you will also notice some shield Hunters. Somersault to destroy

them.



After you bust past the hunters, you may be shot by a Gun Beetle that

attacks by surprise. Destroy



#20 - cyber suits - sermad - Webpage
Beat shadows levelvs with \"A\" rank also for sonic. you can\'t get mech sonic when you complete shadows \"a\" rank!!!!!!!!!1 its invalid


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