
| Need For Speed Carbon: Own the City (DS) | |
| Publisher: Electronic Arts | Developer: Exient |
| Genre: Racing | Release Date: 10/31/2006 |
| ESRB: Everyone | |
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By Steve Steinberg |
Dec. 4, 2006 Can the best Need for Speed to date scratch DS owners' long-standing itch for killer street racing? |
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| Pros | Cons |
| Storyline keeps things moving; interesting wingman concept adds strategy; good use of dual screens; solid wireless multiplayer. | Lots of screens to read if you want to follow story; graphics won't overwhelm you; some bugginess when it comes to car tweaking. |
The DS crowd has more than enough ways to boost its brain power and raise a kennelful of virtual and cuddly dogs, but when it comes to one of gaming's most popular genres -- racing -- the number of quality options is pretty thin. Once you get past Mario Kart DS, which I admit may just be the most enjoyable way to use your DS, there aren't too many reasons to step on the gas. Electronic Arts' Need for Speed Carbon: Own the City attempts to give gamers another excuse to get behind the wheel (and this time in a slightly more gritty and urban setting than Mario and his buds tool around in). While it's a vast improvement over last year's NFS Most Wanted, it still doesn't quite have the horsepower to make you want to ditch the Italian One and opt for a life of body kits and NOS.
Released alongside its big console counterparts, Own the City is essentially an entirely different game. It borrows elements introduced on the larger last-gen and next-gen machines, but implements them in a slightly different way. Among its other problems, Most Wanted felt thin without a storyline to hang things on. The addition of a plot in Own the City is a step in the right direction, and the backstory is reasonably compelling.

You're a young driver who ends up spending six months in the hospital after a violent crash during a race. You're the lucky one, though. The crash killed your brother, so now your job is to learn about a mystery car that was also involved and, hopefully, find those responsible for your situation. Things are played out in comic book-style screens, but it doesn't work as well here as it does on Sony's handheld, where voice acting complements the artwork. The limitations of the hardware, though -- and perhaps the continued desire to boost your brain power by forcing you to read -- means dealing with text balloon after text balloon to keep up with the action.
In addition to the text-centric story, there are other ways that this chunk of Carbon doesn't fare as well as the other versions presentation-wise. Unlike the free-roaming world that you're allowed to explore on the 360, PS2 and even on the PSP, here things are a bit more old school. An onscreen map will tell you about available races and what the rewards of each are, and then you hit the A button and -- bang -- you're at the starting line. But that's where things get interesting.
Released alongside its big console counterparts, Own the City is essentially an entirely different game. It borrows elements introduced on the larger last-gen and next-gen machines, but implements them in a slightly different way. Among its other problems, Most Wanted felt thin without a storyline to hang things on. The addition of a plot in Own the City is a step in the right direction, and the backstory is reasonably compelling.

You're a young driver who ends up spending six months in the hospital after a violent crash during a race. You're the lucky one, though. The crash killed your brother, so now your job is to learn about a mystery car that was also involved and, hopefully, find those responsible for your situation. Things are played out in comic book-style screens, but it doesn't work as well here as it does on Sony's handheld, where voice acting complements the artwork. The limitations of the hardware, though -- and perhaps the continued desire to boost your brain power by forcing you to read -- means dealing with text balloon after text balloon to keep up with the action.
In addition to the text-centric story, there are other ways that this chunk of Carbon doesn't fare as well as the other versions presentation-wise. Unlike the free-roaming world that you're allowed to explore on the 360, PS2 and even on the PSP, here things are a bit more old school. An onscreen map will tell you about available races and what the rewards of each are, and then you hit the A button and -- bang -- you're at the starting line. But that's where things get interesting.
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